move GetMenuButtonSecondaryFunction into InputScheme
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@@ -977,6 +977,15 @@ void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, Gam
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}
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}
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MenuButton InputScheme::GetMenuButtonSecondaryFunction( GameButton gb ) const
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{
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FOREACH_MenuButton(mb)
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if( m_SecondaryMenuButton[mb] == gb )
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return mb;
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return MenuButton_Invalid;
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}
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/*
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* (c) 2001-2003 Chris Danford
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* All rights reserved.
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