add Lua bindings for ControllerStateDisplay
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@@ -63,7 +63,7 @@ void ScreenJoinMultiplayer::Init()
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LUA->UnsetGlobal( "ThisGameCommand" );
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m_ControllerState[p].Load( p );
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m_ControllerState[p].LoadMultiPlayer( p );
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}
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m_exprOnCommandFunction.SetFromExpression( THEME->GetMetric(m_sName,"TranformFunction") );
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