add Lua bindings for ControllerStateDisplay

This commit is contained in:
Chris Danford
2006-03-22 23:01:57 +00:00
parent 09b88acb0d
commit 91c1834097
5 changed files with 75 additions and 7 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ void ScreenJoinMultiplayer::Init()
LUA->UnsetGlobal( "ThisGameCommand" );
m_ControllerState[p].Load( p );
m_ControllerState[p].LoadMultiPlayer( p );
}
m_exprOnCommandFunction.SetFromExpression( THEME->GetMetric(m_sName,"TranformFunction") );