add Lua bindings for ControllerStateDisplay
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@@ -242,7 +242,7 @@ void Player::Init(
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// Load CSD
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if( GAMESTATE->m_bMultiplayer && m_pControllerStateDisplay && !m_pControllerStateDisplay->IsLoaded() ) // only load the first time
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{
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m_pControllerStateDisplay->Load( pPlayerState->m_mp );
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m_pControllerStateDisplay->LoadMultiPlayer( pPlayerState->m_mp );
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this->AddChild( m_pControllerStateDisplay );
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}
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