add Lua bindings for ControllerStateDisplay

This commit is contained in:
Chris Danford
2006-03-22 23:01:57 +00:00
parent 09b88acb0d
commit 91c1834097
5 changed files with 75 additions and 7 deletions
+1 -1
View File
@@ -242,7 +242,7 @@ void Player::Init(
// Load CSD
if( GAMESTATE->m_bMultiplayer && m_pControllerStateDisplay && !m_pControllerStateDisplay->IsLoaded() ) // only load the first time
{
m_pControllerStateDisplay->Load( pPlayerState->m_mp );
m_pControllerStateDisplay->LoadMultiPlayer( pPlayerState->m_mp );
this->AddChild( m_pControllerStateDisplay );
}