move all graphics API calls into RageDisplay_*

This commit is contained in:
Chris Danford
2004-06-19 21:00:38 +00:00
parent f5ec5019d6
commit 91aafcd4c1
4 changed files with 28 additions and 4 deletions
+3 -4
View File
@@ -11,7 +11,6 @@
#include "ActorUtil.h"
#include <cerrno>
#include "ModelManager.h"
#include "SDL_opengl.h"
const float FRAMES_PER_SECOND = 30;
const CString DEFAULT_ANIMATION_NAME = "default";
@@ -425,12 +424,12 @@ bool Model::EarlyAbortDraw()
void Model::DrawCelShaded()
{
this->SetGlow(RageColor(0,0,0,1));
glPolygonMode (GL_BACK, GL_LINE);
glLineWidth(4.0f);
DISPLAY->SetPolygonMode( POLYGON_LINE );
DISPLAY->SetLineWidth( 4 );
this->Draw();
DISPLAY->ClearZBuffer();
this->SetGlow(RageColor(1,1,1,0));
glPolygonMode(GL_BACK, GL_FILL);
DISPLAY->SetPolygonMode( POLYGON_FILL );
this->Draw();
}