[splittiming] Temp breakage for parsing.
Going to do this the SSC way, because that's how we roll.
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+11
-2
@@ -9,6 +9,16 @@ class Song;
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class Steps;
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class Steps;
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class TimingData;
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class TimingData;
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/**
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* @brief The various states while parsing a .sma file.
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*/
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enum SMALoadingStates
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{
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SMA_GETTING_SONG_INFO, /**< Retrieving song information. */
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SMA_GETTING_STEP_INFO, /**< Retrieving step information. */
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NUM_SMALoadingStates /**< The number of states used. */
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};
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/** @brief Reads a Song from a .SMA file. */
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/** @brief Reads a Song from a .SMA file. */
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namespace SMALoader
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namespace SMALoader
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{
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{
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@@ -25,8 +35,7 @@ namespace SMALoader
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bool LoadFromSMAFile( const RString &sPath, Song &out );
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bool LoadFromSMAFile( const RString &sPath, Song &out );
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void GetApplicableFiles( const RString &sPath, vector<RString> &out );
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void GetApplicableFiles( const RString &sPath, vector<RString> &out );
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bool LoadTimingFromFile( const RString &fn, TimingData &out );
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void LoadTimingFromSMAFile( const MsdFile &msd, TimingData &out );
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bool LoadEditFromFile( RString sEditFilePath, ProfileSlot slot, bool bAddStepsToSong );
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bool LoadEditFromFile( RString sEditFilePath, ProfileSlot slot, bool bAddStepsToSong );
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bool LoadEditFromBuffer( const RString &sBuffer, const RString &sEditFilePath, ProfileSlot slot );
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bool LoadEditFromBuffer( const RString &sBuffer, const RString &sEditFilePath, ProfileSlot slot );
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bool LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath, ProfileSlot slot, bool bAddStepsToSong );
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bool LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath, ProfileSlot slot, bool bAddStepsToSong );
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