Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
This commit is contained in:
@@ -18,6 +18,7 @@
|
||||
#include "GameState.h"
|
||||
#include "song.h"
|
||||
#include "Character.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
#define DC_X( choice ) THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterXP%d",choice+1))
|
||||
#define DC_Y( choice ) THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterYP%d",choice+1))
|
||||
@@ -332,7 +333,7 @@ void DancingCharacters::DrawPrimitives()
|
||||
{
|
||||
if( GAMESTATE->IsPlayerEnabled(p) )
|
||||
{
|
||||
bool bFailed = GAMESTATE->m_CurStageStats.bFailed[p];
|
||||
bool bFailed = g_CurStageStats.bFailed[p];
|
||||
bool bDanger = m_bDrawDangerLight;
|
||||
|
||||
DISPLAY->SetLighting( true );
|
||||
|
||||
+23
-22
@@ -36,6 +36,7 @@
|
||||
#include "Bookkeeper.h"
|
||||
#include <time.h>
|
||||
#include "MemoryCardManager.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
#define DEFAULT_MODIFIERS THEME->GetMetric( "Common","DefaultModifiers" )
|
||||
|
||||
@@ -65,7 +66,7 @@ GameState::~GameState()
|
||||
|
||||
void GameState::Reset()
|
||||
{
|
||||
if( m_timeGameStarted != 0 && m_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song
|
||||
if( m_timeGameStarted != 0 && g_vPlayedStageStats.size() ) // we were in the middle of a game and played at least one song
|
||||
EndGame();
|
||||
|
||||
|
||||
@@ -113,7 +114,7 @@ void GameState::Reset()
|
||||
ResetStageStatistics();
|
||||
SONGMAN->UpdateBest();
|
||||
|
||||
m_vPlayedStageStats.clear();
|
||||
g_vPlayedStageStats.clear();
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
@@ -172,8 +173,8 @@ void GameState::EndGame()
|
||||
Profile* pMachineProfile = PROFILEMAN->GetMachineProfile();
|
||||
|
||||
int iGameplaySeconds = 0;
|
||||
for( unsigned i=0; i<m_vPlayedStageStats.size(); i++ )
|
||||
iGameplaySeconds += (int) roundf(m_vPlayedStageStats[i].fGameplaySeconds);
|
||||
for( unsigned i=0; i<g_vPlayedStageStats.size(); i++ )
|
||||
iGameplaySeconds += (int) roundf(g_vPlayedStageStats[i].fGameplaySeconds);
|
||||
|
||||
pMachineProfile->m_iTotalPlaySeconds += iPlaySeconds;
|
||||
pMachineProfile->m_iTotalGameplaySeconds += iGameplaySeconds;
|
||||
@@ -186,9 +187,9 @@ void GameState::EndGame()
|
||||
continue;
|
||||
|
||||
unsigned i;
|
||||
for( i=0; i<m_vPlayedStageStats.size(); i++ )
|
||||
for( i=0; i<g_vPlayedStageStats.size(); i++ )
|
||||
{
|
||||
const StageStats& ss = m_vPlayedStageStats[i];
|
||||
const StageStats& ss = g_vPlayedStageStats[i];
|
||||
pMachineProfile->m_iNumSongsPlayedByPlayMode[ss.playMode]++;
|
||||
pMachineProfile->m_iNumSongsPlayedByStyle[ss.style]++;
|
||||
pMachineProfile->m_iNumSongsPlayedByDifficulty[ss.pSteps[p]->GetDifficulty()]++;
|
||||
@@ -203,12 +204,12 @@ void GameState::EndGame()
|
||||
pPlayerProfile->m_iTotalPlays++;
|
||||
pPlayerProfile->m_iCurrentCombo =
|
||||
PREFSMAN->m_bComboContinuesBetweenSongs ?
|
||||
GAMESTATE->m_CurStageStats.iCurCombo[p] :
|
||||
g_CurStageStats.iCurCombo[p] :
|
||||
0;
|
||||
|
||||
for( i=0; i<m_vPlayedStageStats.size(); i++ )
|
||||
for( i=0; i<g_vPlayedStageStats.size(); i++ )
|
||||
{
|
||||
const StageStats& ss = m_vPlayedStageStats[i];
|
||||
const StageStats& ss = g_vPlayedStageStats[i];
|
||||
pPlayerProfile->m_iNumSongsPlayedByPlayMode[ss.playMode]++;
|
||||
pPlayerProfile->m_iNumSongsPlayedByStyle[ss.style]++;
|
||||
pPlayerProfile->m_iNumSongsPlayedByDifficulty[ss.pSteps[p]->GetDifficulty()]++;
|
||||
@@ -327,8 +328,8 @@ void GameState::ResetMusicStatistics()
|
||||
|
||||
void GameState::ResetStageStatistics()
|
||||
{
|
||||
StageStats OldStats = GAMESTATE->m_CurStageStats;
|
||||
m_CurStageStats = StageStats();
|
||||
StageStats OldStats = g_CurStageStats;
|
||||
g_CurStageStats = StageStats();
|
||||
if( PREFSMAN->m_bComboContinuesBetweenSongs )
|
||||
{
|
||||
if( GetStageIndex() == 0 )
|
||||
@@ -337,12 +338,12 @@ void GameState::ResetStageStatistics()
|
||||
{
|
||||
Profile* pProfile = PROFILEMAN->GetProfile((PlayerNumber)p);
|
||||
if( pProfile )
|
||||
GAMESTATE->m_CurStageStats.iCurCombo[p] = pProfile->m_iCurrentCombo;
|
||||
g_CurStageStats.iCurCombo[p] = pProfile->m_iCurrentCombo;
|
||||
}
|
||||
}
|
||||
else // GetStageIndex() > 0
|
||||
{
|
||||
memcpy( GAMESTATE->m_CurStageStats.iCurCombo, OldStats.iCurCombo, sizeof(OldStats.iCurCombo) );
|
||||
memcpy( g_CurStageStats.iCurCombo, OldStats.iCurCombo, sizeof(OldStats.iCurCombo) );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -443,7 +444,7 @@ int GameState::GetCourseSongIndex()
|
||||
/* iSongsPlayed includes the current song, so it's 1-based; subtract one. */
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
if( IsPlayerEnabled(p) )
|
||||
iSongIndex = max( iSongIndex, m_CurStageStats.iSongsPlayed[p]-1 );
|
||||
iSongIndex = max( iSongIndex, g_CurStageStats.iSongsPlayed[p]-1 );
|
||||
return iSongIndex;
|
||||
}
|
||||
|
||||
@@ -575,7 +576,7 @@ bool GameState::HasEarnedExtraStage()
|
||||
if( PREFSMAN->m_bPickExtraStage && GAMESTATE->IsExtraStage() && !GAMESTATE->m_bAllow2ndExtraStage )
|
||||
continue;
|
||||
|
||||
if( m_CurStageStats.GetGrade((PlayerNumber)p) >= GRADE_AA )
|
||||
if( g_CurStageStats.GetGrade((PlayerNumber)p) >= GRADE_AA )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -613,11 +614,11 @@ StageResult GameState::GetStageResult( PlayerNumber pn )
|
||||
continue;
|
||||
|
||||
/* If anyone did just as well, at best it's a draw. */
|
||||
if( GAMESTATE->m_CurStageStats.iActualDancePoints[p] == GAMESTATE->m_CurStageStats.iActualDancePoints[pn] )
|
||||
if( g_CurStageStats.iActualDancePoints[p] == g_CurStageStats.iActualDancePoints[pn] )
|
||||
win = RESULT_DRAW;
|
||||
|
||||
/* If anyone did better, we lost. */
|
||||
if( GAMESTATE->m_CurStageStats.iActualDancePoints[p] > GAMESTATE->m_CurStageStats.iActualDancePoints[pn] )
|
||||
if( g_CurStageStats.iActualDancePoints[p] > g_CurStageStats.iActualDancePoints[pn] )
|
||||
return RESULT_LOSE;
|
||||
}
|
||||
return win;
|
||||
@@ -629,9 +630,9 @@ void GameState::GetFinalEvalStatsAndSongs( StageStats& statsOut, vector<Song*>&
|
||||
|
||||
// Show stats only for the latest 3 normal songs + passed extra stages
|
||||
int PassedRegularSongsLeft = 3;
|
||||
for( int i = (int)GAMESTATE->m_vPlayedStageStats.size()-1; i >= 0; --i )
|
||||
for( int i = (int)g_vPlayedStageStats.size()-1; i >= 0; --i )
|
||||
{
|
||||
const StageStats &s = GAMESTATE->m_vPlayedStageStats[i];
|
||||
const StageStats &s = g_vPlayedStageStats[i];
|
||||
|
||||
if( !s.OnePassed() )
|
||||
continue;
|
||||
@@ -970,12 +971,12 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
|
||||
//
|
||||
vector<SongAndSteps> vSongAndSteps;
|
||||
|
||||
for( i=0; i<m_vPlayedStageStats.size(); i++ )
|
||||
for( i=0; i<g_vPlayedStageStats.size(); i++ )
|
||||
{
|
||||
SongAndSteps sas;
|
||||
sas.pSong = m_vPlayedStageStats[i].pSong;
|
||||
sas.pSong = g_vPlayedStageStats[i].pSong;
|
||||
ASSERT( sas.pSong );
|
||||
sas.pSteps = m_vPlayedStageStats[i].pSteps[pn];
|
||||
sas.pSteps = g_vPlayedStageStats[i].pSteps[pn];
|
||||
ASSERT( sas.pSteps );
|
||||
vSongAndSteps.push_back( sas );
|
||||
}
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#include "Game.h"
|
||||
#include "Style.h"
|
||||
#include "Grade.h"
|
||||
#include "StageStats.h"
|
||||
#include "Attack.h"
|
||||
|
||||
#include <map>
|
||||
@@ -31,6 +30,7 @@ class NoteFieldPositioning;
|
||||
class Character;
|
||||
class UnlockSystem;
|
||||
class TimingData;
|
||||
struct StageStats;
|
||||
|
||||
class GameState
|
||||
{
|
||||
@@ -159,14 +159,6 @@ public:
|
||||
void UpdateSongPosition( float fPositionSeconds, const TimingData &timing );
|
||||
float GetSongPercent( float beat ) const;
|
||||
|
||||
//
|
||||
// Stage Statistics:
|
||||
// Arcade: for the current stage (one song).
|
||||
// Nonstop/Oni/Endless: for current course (which usually contains multiple songs)
|
||||
//
|
||||
StageStats m_CurStageStats; // current stage (not necessarily passed if Extra Stage)
|
||||
vector<StageStats> m_vPlayedStageStats;
|
||||
|
||||
enum HealthState { HOT, ALIVE, DANGER, DEAD };
|
||||
HealthState m_HealthState[NUM_PLAYERS];
|
||||
bool AllAreInDangerOrWorse() const;
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "song.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "ScreenGameplay.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
#define NUM_ITEM_TYPES THEME->GetMetricF("Inventory","NumItemTypes")
|
||||
@@ -104,10 +105,10 @@ void Inventory::Update( float fDelta )
|
||||
PlayerNumber pn = m_PlayerNumber;
|
||||
|
||||
// check to see if they deserve a new item
|
||||
if( GAMESTATE->m_CurStageStats.iCurCombo[pn] != m_iLastSeenCombo )
|
||||
if( g_CurStageStats.iCurCombo[pn] != m_iLastSeenCombo )
|
||||
{
|
||||
int iOldCombo = m_iLastSeenCombo;
|
||||
m_iLastSeenCombo = GAMESTATE->m_CurStageStats.iCurCombo[pn];
|
||||
m_iLastSeenCombo = g_CurStageStats.iCurCombo[pn];
|
||||
int iNewCombo = m_iLastSeenCombo;
|
||||
|
||||
#define CROSSED(i) (iOldCombo<i)&&(iNewCombo>=i)
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "RageMath.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "song.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
//
|
||||
@@ -407,7 +408,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
|
||||
}
|
||||
|
||||
/* If we've already failed, there's no point in letting them fill up the bar again. */
|
||||
if( GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] )
|
||||
if( g_CurStageStats.bFailed[m_PlayerNumber] )
|
||||
fDeltaLife = 0;
|
||||
|
||||
switch( GAMESTATE->m_SongOptions.m_DrainType )
|
||||
@@ -436,7 +437,7 @@ void LifeMeterBar::ChangeLife( float fDeltaLife )
|
||||
CLAMP( m_fLifePercentage, 0, 1 );
|
||||
|
||||
if( m_fLifePercentage <= FAIL_THRESHOLD )
|
||||
GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
|
||||
g_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
|
||||
|
||||
m_fLifeVelocity += fDeltaLife;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "Steps.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
|
||||
@@ -74,7 +75,7 @@ void LifeMeterBattery::Load( PlayerNumber pn )
|
||||
|
||||
void LifeMeterBattery::OnSongEnded()
|
||||
{
|
||||
if( GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] )
|
||||
if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
|
||||
return;
|
||||
|
||||
if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives )
|
||||
@@ -91,7 +92,7 @@ void LifeMeterBattery::OnSongEnded()
|
||||
|
||||
void LifeMeterBattery::ChangeLife( TapNoteScore score )
|
||||
{
|
||||
if( GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] )
|
||||
if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
|
||||
return;
|
||||
|
||||
switch( score )
|
||||
@@ -118,7 +119,7 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
|
||||
ASSERT(0);
|
||||
}
|
||||
if( m_iLivesLeft == 0 )
|
||||
GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
|
||||
g_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
|
||||
}
|
||||
|
||||
void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
|
||||
@@ -161,7 +162,7 @@ bool LifeMeterBattery::IsHot() const
|
||||
|
||||
bool LifeMeterBattery::IsFailing() const
|
||||
{
|
||||
return GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber];
|
||||
return g_CurStageStats.bFailedEarlier[m_PlayerNumber];
|
||||
}
|
||||
|
||||
float LifeMeterBattery::GetLife() const
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "NoteDataWithScoring.h"
|
||||
#include "GameState.h"
|
||||
#include "RageUtil.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
NoteDataWithScoring::NoteDataWithScoring()
|
||||
{
|
||||
@@ -280,11 +281,11 @@ float NoteDataWithScoring::GetActualStreamRadarValue( float fSongSeconds, Player
|
||||
|
||||
float NoteDataWithScoring::GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const
|
||||
{
|
||||
/* m_CurStageStats.iMaxCombo is unrelated to GetNumTapNotes: m_bComboContinuesBetweenSongs
|
||||
/* g_CurStageStats.iMaxCombo is unrelated to GetNumTapNotes: m_bComboContinuesBetweenSongs
|
||||
* might be on, and the way combo is counted varies depending on the mode and score
|
||||
* keeper. Instead, let's use the length of the longest recorded combo. This is
|
||||
* only subtly different: it's the percent of the song the longest combo took to get. */
|
||||
const StageStats::Combo_t MaxCombo = GAMESTATE->m_CurStageStats.GetMaxCombo( pn );
|
||||
const StageStats::Combo_t MaxCombo = g_CurStageStats.GetMaxCombo( pn );
|
||||
return clamp( MaxCombo.size, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
@@ -301,11 +302,11 @@ float NoteDataWithScoring::GetActualAirRadarValue( float fSongSeconds, PlayerNum
|
||||
|
||||
float NoteDataWithScoring::GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const
|
||||
{
|
||||
const int PossibleDP = GAMESTATE->m_CurStageStats.iPossibleDancePoints[pn];
|
||||
const int PossibleDP = g_CurStageStats.iPossibleDancePoints[pn];
|
||||
if ( PossibleDP == 0 )
|
||||
return 1;
|
||||
|
||||
const int ActualDP = GAMESTATE->m_CurStageStats.iActualDancePoints[pn];
|
||||
const int ActualDP = g_CurStageStats.iActualDancePoints[pn];
|
||||
return clamp( float(ActualDP)/PossibleDP, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
|
||||
@@ -5,8 +5,9 @@
|
||||
#include "ThemeManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ActorUtil.h"
|
||||
|
||||
#include "RageLog.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
#define DANCE_POINT_DIGITS THEME->GetMetricI(m_sName,"DancePointsDigits")
|
||||
#define PERCENT_DECIMAL_PLACES THEME->GetMetricI(m_sName,"PercentDecimalPlaces")
|
||||
#define PERCENT_TOTAL_SIZE THEME->GetMetricI(m_sName,"PercentTotalSize")
|
||||
@@ -59,7 +60,7 @@ void PercentageDisplay::Update( float fDeltaTime )
|
||||
|
||||
void PercentageDisplay::Refresh()
|
||||
{
|
||||
const int iActualDancePoints = GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber];
|
||||
const int iActualDancePoints = g_CurStageStats.iActualDancePoints[m_PlayerNumber];
|
||||
if( iActualDancePoints == m_Last )
|
||||
return;
|
||||
|
||||
@@ -68,7 +69,7 @@ void PercentageDisplay::Refresh()
|
||||
CString sNumToDisplay;
|
||||
if( !PREFSMAN->m_bDancePointsForOni )
|
||||
{
|
||||
float fPercentDancePoints = GAMESTATE->m_CurStageStats.GetPercentDancePoints( m_PlayerNumber );
|
||||
float fPercentDancePoints = g_CurStageStats.GetPercentDancePoints( m_PlayerNumber );
|
||||
if( PERCENT_USE_REMAINDER )
|
||||
{
|
||||
int iPercentWhole = int(fPercentDancePoints*100);
|
||||
|
||||
+20
-19
@@ -34,6 +34,7 @@
|
||||
#include "NoteDataUtil.h"
|
||||
#include "ScreenGameplay.h" /* for SM_ComboStopped */
|
||||
#include "ScreenManager.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
CachedThemeMetricF GRAY_ARROWS_Y_STANDARD ("Player","ReceptorArrowsYStandard");
|
||||
CachedThemeMetricF GRAY_ARROWS_Y_REVERSE ("Player","ReceptorArrowsYReverse");
|
||||
@@ -129,7 +130,7 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
|
||||
|
||||
// copy note data
|
||||
this->CopyAll( pNoteData );
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY && GAMESTATE->m_CurStageStats.bFailed[pn] ) // Oni dead
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY && g_CurStageStats.bFailed[pn] ) // Oni dead
|
||||
this->ClearAll();
|
||||
|
||||
/* The editor reuses Players ... so we really need to make sure everything
|
||||
@@ -138,7 +139,7 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
|
||||
m_Judgment.StopTweening();
|
||||
// m_Combo.Reset(); // don't reset combos between songs in a course!
|
||||
m_Combo.Init( pn );
|
||||
m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] ); // combo can persist between songs and games
|
||||
m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber] ); // combo can persist between songs and games
|
||||
m_AttackDisplay.Init( pn );
|
||||
m_Judgment.Reset();
|
||||
|
||||
@@ -366,7 +367,7 @@ void PlayerMinus::Update( float fDeltaTime )
|
||||
|
||||
int ms_error = (hns == HNS_OK)? 0:MAX_PRO_TIMING_ERROR;
|
||||
|
||||
GAMESTATE->m_CurStageStats.iTotalError[m_PlayerNumber] += ms_error;
|
||||
g_CurStageStats.iTotalError[m_PlayerNumber] += ms_error;
|
||||
if( hns == HNS_NG ) /* don't show a 0 for an OK */
|
||||
m_ProTimingDisplay.SetJudgment( ms_error, TNS_MISS );
|
||||
}
|
||||
@@ -554,7 +555,7 @@ int PlayerMinus::GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, flo
|
||||
|
||||
void PlayerMinus::Step( int col, RageTimer tm )
|
||||
{
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY && GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] ) // Oni dead
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY && g_CurStageStats.bFailed[m_PlayerNumber] ) // Oni dead
|
||||
return; // do nothing
|
||||
|
||||
//LOG->Trace( "PlayerMinus::HandlePlayerStep()" );
|
||||
@@ -811,7 +812,7 @@ void PlayerMinus::Step( int col, RageTimer tm )
|
||||
int ms_error = (int) roundf( fSecondsFromPerfect * 1000 );
|
||||
ms_error = min( ms_error, MAX_PRO_TIMING_ERROR );
|
||||
|
||||
GAMESTATE->m_CurStageStats.iTotalError[m_PlayerNumber] += ms_error;
|
||||
g_CurStageStats.iTotalError[m_PlayerNumber] += ms_error;
|
||||
if (!GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind)
|
||||
m_ProTimingDisplay.SetJudgment( ms_error, score );
|
||||
}
|
||||
@@ -926,7 +927,7 @@ void PlayerMinus::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
|
||||
case TNS_PERFECT:
|
||||
case TNS_MARVELOUS:
|
||||
{
|
||||
bool bBright = GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber]>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
|
||||
bool bBright = g_CurStageStats.iCurCombo[m_PlayerNumber]>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
|
||||
m_pNoteField->DidTapNote( c, score, bBright );
|
||||
}
|
||||
break;
|
||||
@@ -981,7 +982,7 @@ void PlayerMinus::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
|
||||
// A normal note. Penalize for not stepping on it.
|
||||
MissedNoteOnThisRow = true;
|
||||
SetTapNoteScore(t, r, TNS_MISS);
|
||||
GAMESTATE->m_CurStageStats.iTotalError[m_PlayerNumber] += MAX_PRO_TIMING_ERROR;
|
||||
g_CurStageStats.iTotalError[m_PlayerNumber] += MAX_PRO_TIMING_ERROR;
|
||||
m_ProTimingDisplay.SetJudgment( MAX_PRO_TIMING_ERROR, TNS_MISS );
|
||||
}
|
||||
}
|
||||
@@ -1081,18 +1082,18 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
|
||||
return;
|
||||
|
||||
/* Update miss combo, and handle "combo stopped" messages. */
|
||||
int &iCurCombo = GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber];
|
||||
int &iCurCombo = g_CurStageStats.iCurCombo[m_PlayerNumber];
|
||||
switch( scoreOfLastTap )
|
||||
{
|
||||
case TNS_MARVELOUS:
|
||||
case TNS_PERFECT:
|
||||
case TNS_GREAT:
|
||||
GAMESTATE->m_CurStageStats.iCurMissCombo[m_PlayerNumber] = 0;
|
||||
g_CurStageStats.iCurMissCombo[m_PlayerNumber] = 0;
|
||||
SCREENMAN->PostMessageToTopScreen( SM_MissComboAborted, 0 );
|
||||
break;
|
||||
|
||||
case TNS_MISS:
|
||||
++GAMESTATE->m_CurStageStats.iCurMissCombo[m_PlayerNumber];
|
||||
++g_CurStageStats.iCurMissCombo[m_PlayerNumber];
|
||||
m_iDCState = AS2D_MISS; // update dancing 2d characters that may have missed a note
|
||||
case TNS_GOOD:
|
||||
case TNS_BOO:
|
||||
@@ -1104,7 +1105,7 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
|
||||
}
|
||||
|
||||
/* The score keeper updates the hit combo. Remember the old combo for handling announcers. */
|
||||
const int iOldCombo = GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber];
|
||||
const int iOldCombo = g_CurStageStats.iCurCombo[m_PlayerNumber];
|
||||
|
||||
if(m_pPrimaryScoreKeeper)
|
||||
m_pPrimaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, iNumAdditions );
|
||||
@@ -1112,7 +1113,7 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
|
||||
if(m_pSecondaryScoreKeeper)
|
||||
m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow, iNumAdditions );
|
||||
|
||||
m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] );
|
||||
m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber] );
|
||||
|
||||
#define CROSSED( x ) (iOldCombo<x && iCurCombo>=x)
|
||||
if ( CROSSED(100) )
|
||||
@@ -1140,12 +1141,12 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
|
||||
#undef CROSSED
|
||||
|
||||
// new max combo
|
||||
GAMESTATE->m_CurStageStats.iMaxCombo[m_PlayerNumber] = max(GAMESTATE->m_CurStageStats.iMaxCombo[m_PlayerNumber], iCurCombo);
|
||||
g_CurStageStats.iMaxCombo[m_PlayerNumber] = max(g_CurStageStats.iMaxCombo[m_PlayerNumber], iCurCombo);
|
||||
|
||||
/* Use the real current beat, not the beat we've been passed. That's because we
|
||||
* want to record the current life/combo to the current time; eg. if it's a MISS,
|
||||
* the beat we're registering is in the past, but the life is changing now. */
|
||||
GAMESTATE->m_CurStageStats.UpdateComboList( m_PlayerNumber, GAMESTATE->m_fSongBeat );
|
||||
g_CurStageStats.UpdateComboList( m_PlayerNumber, GAMESTATE->m_fSongBeat );
|
||||
|
||||
float life = -1;
|
||||
if( m_pLifeMeter )
|
||||
@@ -1157,12 +1158,12 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
|
||||
life = 1.0f - life;
|
||||
}
|
||||
if( life != -1 )
|
||||
GAMESTATE->m_CurStageStats.SetLifeRecord( m_PlayerNumber, life, GAMESTATE->m_fSongBeat );
|
||||
g_CurStageStats.SetLifeRecord( m_PlayerNumber, life, GAMESTATE->m_fSongBeat );
|
||||
|
||||
if (m_pScoreDisplay)
|
||||
m_pScoreDisplay->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
|
||||
m_pScoreDisplay->SetScore(g_CurStageStats.iScore[m_PlayerNumber]);
|
||||
if (m_pSecondaryScoreDisplay)
|
||||
m_pSecondaryScoreDisplay->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
|
||||
m_pSecondaryScoreDisplay->SetScore(g_CurStageStats.iScore[m_PlayerNumber]);
|
||||
|
||||
if( m_pLifeMeter ) {
|
||||
m_pLifeMeter->ChangeLife( scoreOfLastTap );
|
||||
@@ -1194,9 +1195,9 @@ void PlayerMinus::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScor
|
||||
m_pSecondaryScoreKeeper->HandleHoldScore(holdScore, tapScore );
|
||||
|
||||
if (m_pScoreDisplay)
|
||||
m_pScoreDisplay->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
|
||||
m_pScoreDisplay->SetScore(g_CurStageStats.iScore[m_PlayerNumber]);
|
||||
if (m_pSecondaryScoreDisplay)
|
||||
m_pSecondaryScoreDisplay->SetScore(GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber]);
|
||||
m_pSecondaryScoreDisplay->SetScore(g_CurStageStats.iScore[m_PlayerNumber]);
|
||||
|
||||
if( m_pLifeMeter ) {
|
||||
m_pLifeMeter->ChangeLife( holdScore, tapScore );
|
||||
|
||||
@@ -105,8 +105,12 @@ bool TryToStartQueuedMusic( float fOldSeconds, float fNewSeconds )
|
||||
|
||||
if( g_UpdatingTimer )
|
||||
{
|
||||
fOldSeconds += SOUND->GetPlayLatency();
|
||||
fNewSeconds += SOUND->GetPlayLatency();
|
||||
/* GetPlayLatency returns the minimum time until a sound starts. That's
|
||||
* common when starting a precached sound, but our sound isn't, so it'll
|
||||
* probably take a little longer. Nudge the latency up. */
|
||||
float Latency = SOUND->GetPlayLatency() + 0.040f;
|
||||
fOldSeconds += Latency;
|
||||
fNewSeconds += Latency;
|
||||
|
||||
const float fOldBeat = g_Timing.GetBeatFromElapsedTime( fOldSeconds );
|
||||
const float fNewBeat = g_Timing.GetBeatFromElapsedTime( fNewSeconds );
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
ScoreDisplayOni::ScoreDisplayOni()
|
||||
@@ -45,7 +46,7 @@ void ScoreDisplayOni::Update( float fDelta )
|
||||
|
||||
float fSecsIntoPlay = 0;
|
||||
if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
|
||||
fSecsIntoPlay = GAMESTATE->m_CurStageStats.fAliveSeconds[m_PlayerNumber];
|
||||
fSecsIntoPlay = g_CurStageStats.fAliveSeconds[m_PlayerNumber];
|
||||
|
||||
m_text.SetText( SecondsToTime(fSecsIntoPlay) );
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "SongManager.h"
|
||||
#include "NoteDataUtil.h"
|
||||
#include "RageLog.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Steps*>& apNotes_, const vector<AttackArray> &asModifiers, PlayerNumber pn_ ):
|
||||
@@ -31,7 +32,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Ste
|
||||
ASSERT( apSongs.size() == apNotes_.size() );
|
||||
ASSERT( apSongs.size() == asModifiers.size() );
|
||||
//
|
||||
// Fill in m_CurStageStats, calculate multiplier
|
||||
// Fill in g_CurStageStats, calculate multiplier
|
||||
//
|
||||
int iTotalPossibleDancePoints = 0;
|
||||
for( unsigned i=0; i<apNotes.size(); i++ )
|
||||
@@ -71,7 +72,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Ste
|
||||
|
||||
iTotalPossibleDancePoints += this->GetPossibleDancePoints( playerNoteData, playerNoteDataPostModifiers );
|
||||
}
|
||||
GAMESTATE->m_CurStageStats.iPossibleDancePoints[pn_] = iTotalPossibleDancePoints;
|
||||
g_CurStageStats.iPossibleDancePoints[pn_] = iTotalPossibleDancePoints;
|
||||
|
||||
|
||||
m_iScoreRemainder = 0;
|
||||
@@ -208,7 +209,7 @@ static int GetScore(int p, int B, int S, int n)
|
||||
|
||||
void ScoreKeeperMAX2::AddScore( TapNoteScore score )
|
||||
{
|
||||
int &iScore = GAMESTATE->m_CurStageStats.iScore[m_PlayerNumber];
|
||||
int &iScore = g_CurStageStats.iScore[m_PlayerNumber];
|
||||
/*
|
||||
http://www.aaroninjapan.com/ddr2.html
|
||||
|
||||
@@ -239,7 +240,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
|
||||
|
||||
// What does this do? "Don't use a multiplier if
|
||||
// the player has failed"?
|
||||
if( GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] )
|
||||
if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
|
||||
{
|
||||
iScore += p;
|
||||
// make score evenly divisible by 5
|
||||
@@ -252,8 +253,8 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
|
||||
else
|
||||
{
|
||||
iScore += GetScore(p, B, sum, m_iTapNotesHit);
|
||||
const int &iCurrentCombo = GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber];
|
||||
GAMESTATE->m_CurStageStats.iBonus[m_PlayerNumber] += m_ComboBonusFactor[score] * iCurrentCombo;
|
||||
const int &iCurrentCombo = g_CurStageStats.iCurCombo[m_PlayerNumber];
|
||||
g_CurStageStats.iBonus[m_PlayerNumber] += m_ComboBonusFactor[score] * iCurrentCombo;
|
||||
}
|
||||
|
||||
/* Subtract the maximum this step could have been worth from the bonus. */
|
||||
@@ -261,7 +262,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
|
||||
|
||||
if ( m_iTapNotesHit == m_iNumTapsAndHolds && score >= TNS_PERFECT )
|
||||
{
|
||||
if (!GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber])
|
||||
if (!g_CurStageStats.bFailedEarlier[m_PlayerNumber])
|
||||
iScore += m_iPointBonus;
|
||||
if ( m_bIsLastSongInCourse )
|
||||
{
|
||||
@@ -294,11 +295,11 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
|
||||
// (yes they do)
|
||||
if( iNumTapsToScore > 0 )
|
||||
{
|
||||
GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber] += TapNoteScoreToDancePoints( scoreOfLastTap );
|
||||
g_CurStageStats.iActualDancePoints[m_PlayerNumber] += TapNoteScoreToDancePoints( scoreOfLastTap );
|
||||
}
|
||||
|
||||
// Do count additions in judge totals.
|
||||
GAMESTATE->m_CurStageStats.iTapNoteScores[m_PlayerNumber][scoreOfLastTap] += 1;
|
||||
g_CurStageStats.iTapNoteScores[m_PlayerNumber][scoreOfLastTap] += 1;
|
||||
|
||||
//
|
||||
// Regular combo
|
||||
@@ -329,7 +330,7 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
|
||||
TapNoteScore MinScoreToContinueCombo = GAMESTATE->m_PlayMode == PLAY_MODE_ONI? TNS_PERFECT:TNS_GREAT;
|
||||
|
||||
if( scoreOfLastTap >= MinScoreToContinueCombo )
|
||||
GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] += ComboCountIfHit;
|
||||
g_CurStageStats.iCurCombo[m_PlayerNumber] += ComboCountIfHit;
|
||||
|
||||
/*
|
||||
http://www.aaroninjapan.com/ddr2.html
|
||||
@@ -407,8 +408,8 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
|
||||
void ScoreKeeperMAX2::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
|
||||
{
|
||||
// update dance points totals
|
||||
GAMESTATE->m_CurStageStats.iHoldNoteScores[m_PlayerNumber][holdScore] ++;
|
||||
GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber] += HoldNoteScoreToDancePoints( holdScore );
|
||||
g_CurStageStats.iHoldNoteScores[m_PlayerNumber][holdScore] ++;
|
||||
g_CurStageStats.iActualDancePoints[m_PlayerNumber] += HoldNoteScoreToDancePoints( holdScore );
|
||||
|
||||
if( holdScore == HNS_OK )
|
||||
AddScore( TNS_MARVELOUS );
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "LightsManager.h"
|
||||
#include "ProfileManager.h"
|
||||
#include "song.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
const int NUM_SCORE_DIGITS = 9;
|
||||
|
||||
@@ -109,18 +110,18 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
|
||||
for( float f = 0; f < 100.0f; f += 1.0f )
|
||||
{
|
||||
float fP1 = fmodf(f/100*4+.3f,1);
|
||||
GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fP1, f );
|
||||
GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_2, 1-fP1, f );
|
||||
g_CurStageStats.SetLifeRecord( PLAYER_1, fP1, f );
|
||||
g_CurStageStats.SetLifeRecord( PLAYER_2, 1-fP1, f );
|
||||
}
|
||||
|
||||
GAMESTATE->m_CurStageStats.iCurCombo[PLAYER_1] = 0;
|
||||
GAMESTATE->m_CurStageStats.UpdateComboList( PLAYER_1, 0 );
|
||||
GAMESTATE->m_CurStageStats.iCurCombo[PLAYER_1] = 1;
|
||||
GAMESTATE->m_CurStageStats.UpdateComboList( PLAYER_1, 1 );
|
||||
GAMESTATE->m_CurStageStats.iCurCombo[PLAYER_1] = 50;
|
||||
GAMESTATE->m_CurStageStats.UpdateComboList( PLAYER_1, 25 );
|
||||
GAMESTATE->m_CurStageStats.iCurCombo[PLAYER_1] = 250;
|
||||
GAMESTATE->m_CurStageStats.UpdateComboList( PLAYER_1, 100 );
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 0;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 0 );
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 1;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 1 );
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 50;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 25 );
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 250;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 100 );
|
||||
}
|
||||
|
||||
LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
|
||||
@@ -158,7 +159,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
|
||||
break;
|
||||
case stage:
|
||||
case course:
|
||||
stageStats = GAMESTATE->m_CurStageStats;
|
||||
stageStats = g_CurStageStats;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
@@ -194,7 +195,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
|
||||
if (PREFSMAN->m_iScoringType == PrefsManager::SCORING_5TH)
|
||||
{
|
||||
int ScoreBonuses[9] = {0, 0, 100, 1000, 10000, 100000, 1000000, 10000000, 10000000};
|
||||
GAMESTATE->m_CurStageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
|
||||
g_CurStageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
|
||||
stageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
|
||||
}
|
||||
}
|
||||
@@ -685,8 +686,8 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
|
||||
continue; // skip
|
||||
|
||||
int iTotalScore=0;
|
||||
for( unsigned i=0; i<GAMESTATE->m_vPlayedStageStats.size(); i++ )
|
||||
iTotalScore += GAMESTATE->m_vPlayedStageStats[i].iScore[p];
|
||||
for( unsigned i=0; i<g_vPlayedStageStats.size(); i++ )
|
||||
iTotalScore += g_vPlayedStageStats[i].iScore[p];
|
||||
|
||||
iTotalScore += stageStats.iScore[p];
|
||||
|
||||
@@ -1193,7 +1194,7 @@ void ScreenEvaluation::Update( float fDeltaTime )
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++)
|
||||
{
|
||||
if (GAMESTATE->m_CurStageStats.iBonus[p] == 0)
|
||||
if (g_CurStageStats.iBonus[p] == 0)
|
||||
continue;
|
||||
|
||||
if (GAMESTATE->IsCourseMode())
|
||||
@@ -1203,15 +1204,15 @@ void ScreenEvaluation::Update( float fDeltaTime )
|
||||
if ( RageTimer::GetTimeSinceStart() - m_fScreenCreateTime < 1.5f)
|
||||
continue;
|
||||
|
||||
int increment = GAMESTATE->m_CurStageStats.iBonus[p]/10;
|
||||
int increment = g_CurStageStats.iBonus[p]/10;
|
||||
if (increment < 1)
|
||||
increment = min(1024, GAMESTATE->m_CurStageStats.iBonus[p]);
|
||||
increment = min(1024, g_CurStageStats.iBonus[p]);
|
||||
|
||||
GAMESTATE->m_CurStageStats.iBonus[p] -= increment;
|
||||
GAMESTATE->m_CurStageStats.iScore[p] += increment;
|
||||
g_CurStageStats.iBonus[p] -= increment;
|
||||
g_CurStageStats.iScore[p] += increment;
|
||||
|
||||
if( SHOW_SCORE_AREA )
|
||||
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, GAMESTATE->m_CurStageStats.iScore[p]) );
|
||||
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, g_CurStageStats.iScore[p]) );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
#include "UnlockSystem.h"
|
||||
#include "LightsManager.h"
|
||||
#include "ProfileManager.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
//
|
||||
// Defines
|
||||
@@ -201,9 +202,9 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
|
||||
}
|
||||
|
||||
|
||||
GAMESTATE->m_CurStageStats.pSong = NULL; // set in LoadNextSong
|
||||
GAMESTATE->m_CurStageStats.playMode = GAMESTATE->m_PlayMode;
|
||||
GAMESTATE->m_CurStageStats.style = GAMESTATE->m_CurStyle;
|
||||
g_CurStageStats.pSong = NULL; // set in LoadNextSong
|
||||
g_CurStageStats.playMode = GAMESTATE->m_PlayMode;
|
||||
g_CurStageStats.style = GAMESTATE->m_CurStyle;
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
@@ -211,16 +212,16 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
|
||||
continue; // skip
|
||||
|
||||
ASSERT( !m_apNotesQueue[p].empty() );
|
||||
GAMESTATE->m_CurStageStats.pSteps[p] = m_apNotesQueue[p][0];
|
||||
GAMESTATE->m_CurStageStats.iMeter[p] = m_apNotesQueue[p][0]->GetMeter();
|
||||
g_CurStageStats.pSteps[p] = m_apNotesQueue[p][0];
|
||||
g_CurStageStats.iMeter[p] = m_apNotesQueue[p][0]->GetMeter();
|
||||
}
|
||||
|
||||
if( GAMESTATE->IsExtraStage() )
|
||||
GAMESTATE->m_CurStageStats.StageType = StageStats::STAGE_EXTRA;
|
||||
g_CurStageStats.StageType = StageStats::STAGE_EXTRA;
|
||||
else if( GAMESTATE->IsExtraStage2() )
|
||||
GAMESTATE->m_CurStageStats.StageType = StageStats::STAGE_EXTRA2;
|
||||
g_CurStageStats.StageType = StageStats::STAGE_EXTRA2;
|
||||
else
|
||||
GAMESTATE->m_CurStageStats.StageType = StageStats::STAGE_NORMAL;
|
||||
g_CurStageStats.StageType = StageStats::STAGE_NORMAL;
|
||||
|
||||
//
|
||||
// Init ScoreKeepers
|
||||
@@ -410,7 +411,7 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
|
||||
m_MaxCombo.LoadFromNumbers( THEME->GetPathToN("ScreenGameplay max combo") );
|
||||
m_MaxCombo.SetName( "MaxCombo" );
|
||||
SET_XY( m_MaxCombo );
|
||||
m_MaxCombo.SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); // TODO: Make this work for both players
|
||||
m_MaxCombo.SetText( ssprintf("%d", g_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); // TODO: Make this work for both players
|
||||
this->AddChild( &m_MaxCombo );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
@@ -743,8 +744,8 @@ void ScreenGameplay::LoadNextSong()
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) )
|
||||
{
|
||||
GAMESTATE->m_CurStageStats.iSongsPlayed[p]++;
|
||||
m_textCourseSongNumber[p].SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iSongsPlayed[p]) );
|
||||
g_CurStageStats.iSongsPlayed[p]++;
|
||||
m_textCourseSongNumber[p].SetText( ssprintf("%d", g_CurStageStats.iSongsPlayed[p]) );
|
||||
}
|
||||
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
@@ -752,7 +753,7 @@ void ScreenGameplay::LoadNextSong()
|
||||
int SongNumber = 0;
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) )
|
||||
SongNumber = max( SongNumber, GAMESTATE->m_CurStageStats.iSongsPlayed[p] );
|
||||
SongNumber = max( SongNumber, g_CurStageStats.iSongsPlayed[p] );
|
||||
CString path = THEME->GetPathToG( ssprintf("ScreenGameplay course song %i", SongNumber), true );
|
||||
if( path != "" )
|
||||
m_sprCourseSongNumber.Load( path );
|
||||
@@ -764,7 +765,7 @@ void ScreenGameplay::LoadNextSong()
|
||||
iPlaySongIndex %= m_apSongsQueue.size();
|
||||
GAMESTATE->m_pCurSong = m_apSongsQueue[iPlaySongIndex];
|
||||
|
||||
GAMESTATE->m_CurStageStats.pSong = GAMESTATE->m_pCurSong;
|
||||
g_CurStageStats.pSong = GAMESTATE->m_pCurSong;
|
||||
|
||||
// Restore the player's originally selected options.
|
||||
GAMESTATE->RemoveAllActiveAttacks();
|
||||
@@ -813,7 +814,7 @@ void ScreenGameplay::LoadNextSong()
|
||||
m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
|
||||
m_sprOniGameOver[p].SetDiffuse( RageColor(1,1,1,0) ); // 0 alpha so we don't waste time drawing while not visible
|
||||
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BATTERY && GAMESTATE->m_CurStageStats.bFailed[p] ) // already failed
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BATTERY && g_CurStageStats.bFailed[p] ) // already failed
|
||||
ShowOniGameOver((PlayerNumber)p);
|
||||
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_ARCADE && !PREFSMAN->m_bEventMode && !m_bDemonstration)
|
||||
@@ -994,7 +995,7 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusi
|
||||
bool ScreenGameplay::AllFailedEarlier() const
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) && !GAMESTATE->m_CurStageStats.bFailedEarlier[p] )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) && !g_CurStageStats.bFailedEarlier[p] )
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
@@ -1102,7 +1103,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
return;
|
||||
|
||||
if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID )
|
||||
m_MaxCombo.SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
|
||||
m_MaxCombo.SetText( ssprintf("%d", g_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
|
||||
|
||||
//LOG->Trace( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
|
||||
|
||||
@@ -1149,11 +1150,11 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
// Update living players' alive time
|
||||
//
|
||||
for( pn=0; pn<NUM_PLAYERS; pn++ )
|
||||
if( GAMESTATE->IsPlayerEnabled(pn) && !GAMESTATE->m_CurStageStats.bFailed[pn])
|
||||
GAMESTATE->m_CurStageStats.fAliveSeconds [pn] += fDeltaTime * GAMESTATE->m_SongOptions.m_fMusicRate;
|
||||
if( GAMESTATE->IsPlayerEnabled(pn) && !g_CurStageStats.bFailed[pn])
|
||||
g_CurStageStats.fAliveSeconds [pn] += fDeltaTime * GAMESTATE->m_SongOptions.m_fMusicRate;
|
||||
|
||||
// update fGameplaySeconds
|
||||
GAMESTATE->m_CurStageStats.fGameplaySeconds += fDeltaTime;
|
||||
g_CurStageStats.fGameplaySeconds += fDeltaTime;
|
||||
|
||||
//
|
||||
// Check for end of song
|
||||
@@ -1276,7 +1277,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
case SongOptions::FAIL_ARCADE:
|
||||
case SongOptions::FAIL_END_OF_SONG:
|
||||
for ( pn=0; pn<NUM_PLAYERS; pn++ )
|
||||
GAMESTATE->m_CurStageStats.bFailed[pn] = true; // fail
|
||||
g_CurStageStats.bFailed[pn] = true; // fail
|
||||
}
|
||||
|
||||
this->PostScreenMessage( SM_NotesEnded, 0 );
|
||||
@@ -1308,7 +1309,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
LIGHTSMAN->SetAllUpperLights( false );
|
||||
}
|
||||
|
||||
/* Set m_CurStageStats.bFailed for failed players. In, FAIL_ARCADE, send
|
||||
/* Set g_CurStageStats.bFailed for failed players. In, FAIL_ARCADE, send
|
||||
* SM_BeginFailed if all players failed, and kill dead Oni players. */
|
||||
void ScreenGameplay::UpdateCheckFail()
|
||||
{
|
||||
@@ -1323,7 +1324,7 @@ void ScreenGameplay::UpdateCheckFail()
|
||||
if( (m_pLifeMeter[pn] && !m_pLifeMeter[pn]->IsFailing()) ||
|
||||
(m_pCombinedLifeMeter && !m_pCombinedLifeMeter->IsFailing((PlayerNumber)pn)) )
|
||||
continue; /* isn't failing */
|
||||
if( GAMESTATE->m_CurStageStats.bFailed[pn] )
|
||||
if( g_CurStageStats.bFailed[pn] )
|
||||
continue; /* failed and is already dead */
|
||||
|
||||
/* If recovery is enabled, only set fail if both are failing.
|
||||
@@ -1333,7 +1334,7 @@ void ScreenGameplay::UpdateCheckFail()
|
||||
continue;
|
||||
|
||||
LOG->Trace("Player %d failed", (int)pn);
|
||||
GAMESTATE->m_CurStageStats.bFailed[pn] = true; // fail
|
||||
g_CurStageStats.bFailed[pn] = true; // fail
|
||||
|
||||
if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY &&
|
||||
GAMESTATE->m_SongOptions.m_FailType == SongOptions::FAIL_ARCADE )
|
||||
@@ -1681,14 +1682,14 @@ void ScreenGameplay::SongFinished()
|
||||
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ )
|
||||
{
|
||||
RadarCategory rc = (RadarCategory)r;
|
||||
GAMESTATE->m_CurStageStats.fRadarPossible[p][r] = NoteDataUtil::GetRadarValue( m_Player[p], rc, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
|
||||
GAMESTATE->m_CurStageStats.fRadarActual[p][r] = m_Player[p].GetActualRadarValue( rc, (PlayerNumber)p, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
|
||||
g_CurStageStats.fRadarPossible[p][r] = NoteDataUtil::GetRadarValue( m_Player[p], rc, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
|
||||
g_CurStageStats.fRadarActual[p][r] = m_Player[p].GetActualRadarValue( rc, (PlayerNumber)p, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// save current stage stats
|
||||
GAMESTATE->m_vPlayedStageStats.push_back( GAMESTATE->m_CurStageStats );
|
||||
g_vPlayedStageStats.push_back( g_CurStageStats );
|
||||
}
|
||||
|
||||
void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
@@ -1729,28 +1730,28 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
LOG->Trace("Player %i failed: life %f is under %f",
|
||||
p+1, m_pLifeMeter[p]->GetLife(), GAMESTATE->m_PlayerOptions[p].m_fPassmark );
|
||||
GAMESTATE->m_CurStageStats.bFailed[p] = true;
|
||||
g_CurStageStats.bFailed[p] = true;
|
||||
}
|
||||
|
||||
/* Mark failure. This hasn't been done yet if m_bTwoPlayerRecovery is set. */
|
||||
if( GAMESTATE->m_SongOptions.m_FailType != SongOptions::FAIL_OFF &&
|
||||
(m_pLifeMeter[p] && m_pLifeMeter[p]->IsFailing()) ||
|
||||
(m_pCombinedLifeMeter && m_pCombinedLifeMeter->IsFailing((PlayerNumber)p)) )
|
||||
GAMESTATE->m_CurStageStats.bFailed[p] = true;
|
||||
g_CurStageStats.bFailed[p] = true;
|
||||
|
||||
if( !GAMESTATE->m_CurStageStats.bFailed[p] )
|
||||
GAMESTATE->m_CurStageStats.iSongsPassed[p]++;
|
||||
if( !g_CurStageStats.bFailed[p] )
|
||||
g_CurStageStats.iSongsPassed[p]++;
|
||||
}
|
||||
|
||||
/* If all players have *really* failed (bFailed, not the life meter or
|
||||
* bFailedEarlier): */
|
||||
const bool bAllReallyFailed = GAMESTATE->m_CurStageStats.AllFailed();
|
||||
const bool bAllReallyFailed = g_CurStageStats.AllFailed();
|
||||
|
||||
if( !bAllReallyFailed && !IsLastSong() )
|
||||
{
|
||||
/* Next song. */
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) && !GAMESTATE->m_CurStageStats.bFailed[p] )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) && !g_CurStageStats.bFailed[p] )
|
||||
{
|
||||
// give a little life back between stages
|
||||
if( m_pLifeMeter[p] )
|
||||
@@ -1783,7 +1784,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
continue;
|
||||
|
||||
/* XXX: In battle modes, switch( GAMESTATE->GetStageResult(p) ). */
|
||||
if( GAMESTATE->m_CurStageStats.bFailed[p] )
|
||||
if( g_CurStageStats.bFailed[p] )
|
||||
Dancers->Change2DAnimState( p, AS2D_FAIL ); // fail anim
|
||||
else if( m_pLifeMeter[p] && m_pLifeMeter[p]->GetLife() == 1.0f ) // full life
|
||||
Dancers->Change2DAnimState( p, AS2D_WINFEVER ); // full life pass anim
|
||||
@@ -2045,7 +2046,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
float fMaxSurviveSeconds = 0;
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) )
|
||||
fMaxSurviveSeconds = max( fMaxSurviveSeconds, GAMESTATE->m_CurStageStats.fAliveSeconds[p] );
|
||||
fMaxSurviveSeconds = max( fMaxSurviveSeconds, g_CurStageStats.fAliveSeconds[p] );
|
||||
ASSERT( fMaxSurviveSeconds > 0 );
|
||||
m_textSurviveTime.SetText( "TIME: " + SecondsToTime(fMaxSurviveSeconds) );
|
||||
SET_XY_AND_ON_COMMAND( m_textSurviveTime );
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include <math.h>
|
||||
#include "ProfileManager.h"
|
||||
#include "NoteFieldPositioning.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
//
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "Steps.h"
|
||||
#include <math.h>
|
||||
#include "ProfileManager.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
//
|
||||
@@ -95,7 +96,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
|
||||
}
|
||||
}
|
||||
|
||||
GAMESTATE->m_vPlayedStageStats.push_back( st );
|
||||
g_vPlayedStageStats.push_back( st );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "ProfileManager.h"
|
||||
#include "MenuTimer.h"
|
||||
#include "LightsManager.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
const int NUM_SCORE_DIGITS = 9;
|
||||
@@ -896,9 +897,9 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
bool bIsRepeat = false;
|
||||
int i = 0;
|
||||
if( PREFSMAN->m_bEventMode )
|
||||
i = max( 0, int(GAMESTATE->m_vPlayedStageStats.size())-5 );
|
||||
for( ; i < (int)GAMESTATE->m_vPlayedStageStats.size(); ++i )
|
||||
if( GAMESTATE->m_vPlayedStageStats[i].pSong == m_MusicWheel.GetSelectedSong() )
|
||||
i = max( 0, int(g_vPlayedStageStats.size())-5 );
|
||||
for( ; i < (int)g_vPlayedStageStats.size(); ++i )
|
||||
if( g_vPlayedStageStats[i].pSong == m_MusicWheel.GetSelectedSong() )
|
||||
bIsRepeat = true;
|
||||
|
||||
/* Don't complain about repeats if the user didn't get to pick. */
|
||||
|
||||
@@ -17,6 +17,9 @@
|
||||
#include "SongManager.h"
|
||||
#include "RageUtil.h"
|
||||
|
||||
StageStats g_CurStageStats;
|
||||
vector<StageStats> g_vPlayedStageStats;
|
||||
|
||||
StageStats::StageStats()
|
||||
{
|
||||
playMode = PLAY_MODE_INVALID;
|
||||
@@ -216,7 +219,7 @@ bool StageStats::AllFailed() const
|
||||
{
|
||||
for( int pn=0; pn<NUM_PLAYERS; pn++ )
|
||||
if( GAMESTATE->IsPlayerEnabled(PlayerNumber(pn)) )
|
||||
if( !GAMESTATE->m_CurStageStats.bFailed[pn] )
|
||||
if( !bFailed[pn] )
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -98,5 +98,16 @@ struct StageStats
|
||||
Combo_t GetMaxCombo( PlayerNumber pn ) const;
|
||||
};
|
||||
|
||||
/*
|
||||
* This was in GameState, but GameState.h is used by tons of files, and this object
|
||||
* is only used by 20 or so.
|
||||
*
|
||||
* Stage Statistics:
|
||||
* Arcade: for the current stage (one song).
|
||||
* Nonstop/Oni/Endless: for current course (which usually contains multiple songs)
|
||||
*/
|
||||
extern StageStats g_CurStageStats; // current stage (not necessarily passed if Extra Stage)
|
||||
extern vector<StageStats> g_vPlayedStageStats;
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user