Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
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@@ -14,6 +14,7 @@
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "StageStats.h"
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const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
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@@ -74,7 +75,7 @@ void LifeMeterBattery::Load( PlayerNumber pn )
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void LifeMeterBattery::OnSongEnded()
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{
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if( GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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return;
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if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives )
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@@ -91,7 +92,7 @@ void LifeMeterBattery::OnSongEnded()
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void LifeMeterBattery::ChangeLife( TapNoteScore score )
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{
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if( GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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if( g_CurStageStats.bFailedEarlier[m_PlayerNumber] )
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return;
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switch( score )
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@@ -118,7 +119,7 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
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ASSERT(0);
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}
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if( m_iLivesLeft == 0 )
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GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
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g_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
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}
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void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
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@@ -161,7 +162,7 @@ bool LifeMeterBattery::IsHot() const
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bool LifeMeterBattery::IsFailing() const
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{
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return GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber];
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return g_CurStageStats.bFailedEarlier[m_PlayerNumber];
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}
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float LifeMeterBattery::GetLife() const
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