don't eval here. This dates back to when commands were

actually parsed with Commands; if you really want to eval
a GameCommand, eval the whole string: Choice1="screen,"..f()
This commit is contained in:
Glenn Maynard
2006-10-23 20:33:32 +00:00
parent e5c216c8f0
commit 915f587d21
+1 -1
View File
@@ -169,7 +169,7 @@ void GameCommand::LoadOne( const Command& cmd )
{
if( i > 1 )
sValue += ",";
sValue += (RString) cmd.GetArg(i);
sValue += cmd.m_vsArgs[i];
}
if( sName == "style" )