diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index e5e1b7dfd4..a2d9e4e6f2 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -2173,7 +2173,6 @@ void ScreenGameplay::Input( const InputEventPlus &input ) { //LOG->Trace( "ScreenGameplay::Input()" ); - // codes motherfucker, do you speak it Message msg(""); if( m_Codes.InputMessage(input, msg) ) this->HandleMessage( msg );