player options -> options
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@@ -55,8 +55,7 @@ AutoScreenMessage( SM_UpdateTextInfo )
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AutoScreenMessage( SM_BackFromMainMenu )
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AutoScreenMessage( SM_BackFromAreaMenu )
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AutoScreenMessage( SM_BackFromStepsInformation )
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AutoScreenMessage( SM_BackFromPlayerOptions )
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AutoScreenMessage( SM_BackFromEditOptions )
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AutoScreenMessage( SM_BackFromOptions )
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AutoScreenMessage( SM_BackFromSongInformation )
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AutoScreenMessage( SM_BackFromBGChange )
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AutoScreenMessage( SM_BackFromInsertAttack )
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@@ -384,7 +383,7 @@ static MenuDef g_MainMenu(
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MenuRowDef( ScreenEdit::save, "Save", true, EDIT_MODE_HOME, 0, NULL ),
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MenuRowDef( ScreenEdit::revert_to_last_save, "Revert to Last Save", true, EDIT_MODE_HOME, 0, NULL ),
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MenuRowDef( ScreenEdit::revert_from_disk, "Revert from Disk", true, EDIT_MODE_FULL, 0, NULL ),
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MenuRowDef( ScreenEdit::player_options, "Player Options", true, EDIT_MODE_PRACTICE, 0, NULL ),
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MenuRowDef( ScreenEdit::options, "Editor Options", true, EDIT_MODE_PRACTICE, 0, NULL ),
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MenuRowDef( ScreenEdit::edit_song_info, "Edit Song Info", true, EDIT_MODE_FULL, 0, NULL ),
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MenuRowDef( ScreenEdit::edit_bpm, "Edit BPM Change", true, EDIT_MODE_FULL, 0, NULL ),
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MenuRowDef( ScreenEdit::edit_stop, "Edit Stop", true, EDIT_MODE_FULL, 0, NULL ),
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@@ -1768,7 +1767,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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ASSERT( m_pAttacksFromCourse );
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}
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}
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else if( SM == SM_BackFromPlayerOptions )
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else if( SM == SM_BackFromOptions )
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{
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GAMESTATE->StoreSelectedOptions(); // so that the options stick when we reset Course attacks
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@@ -2075,8 +2074,8 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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"Do you want to revert from disk?\n\nThis will destroy all unsaved changes.",
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PROMPT_YES_NO, ANSWER_NO );
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break;
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case player_options:
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SCREENMAN->PushScreen( m_pScreenPlayerOptions, false, SM_BackFromPlayerOptions );
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case options:
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SCREENMAN->PushScreen( m_pScreenPlayerOptions, false, SM_BackFromOptions );
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break;
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case edit_song_info:
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{
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