equivalent and easier to understand: fCurrentItem is simply centered
This commit is contained in:
@@ -229,11 +229,8 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
|
||||
}
|
||||
else
|
||||
{
|
||||
float fPositionOnEdgeOfScreenTop = -(m_fNumItemsToDraw)/2.f;
|
||||
float fPositionOnEdgeOfScreenBottom = (m_fNumItemsToDraw)/2.f;
|
||||
|
||||
fFirstItemToDraw = fPositionOnEdgeOfScreenTop + m_fCurrentItem;
|
||||
fLastItemToDraw = fPositionOnEdgeOfScreenBottom + m_fCurrentItem;
|
||||
fFirstItemToDraw = m_fCurrentItem - (m_fNumItemsToDraw)/2.f;
|
||||
fLastItemToDraw = m_fCurrentItem + (m_fNumItemsToDraw)/2.f;
|
||||
}
|
||||
|
||||
bool bDelayedDraw = m_bDrawByZPosition && !m_bLoop;
|
||||
|
||||
Reference in New Issue
Block a user