From 90b5d1d844ae032f6896400a6ffe49c841400cec Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Sat, 24 Mar 2012 00:33:20 -0500 Subject: [PATCH] remove option rows that aren't used anymore after the change to vyhd's ThemePrefs --- .../Scripts/03 ThemeAndGamePrefs.lua | 355 ------------------ 1 file changed, 355 deletions(-) diff --git a/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua b/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua index fd2eea7913..d2bf26e575 100644 --- a/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua +++ b/Themes/_fallback/Scripts/03 ThemeAndGamePrefs.lua @@ -125,114 +125,6 @@ function OptionRowProTiming() return t; end; -function UserPrefGameplayShowScore() - local t = { - Name = "UserPrefGameplayShowScore"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Off','On' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("UserPrefGameplayShowScore") ~= nil then - if GetUserPrefB("UserPrefGameplayShowScore") then - list[2] = true; - else - list[1] = true; - end; - else - WritePrefToFile("UserPrefGameplayShowScore",false); - list[1] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[2] then - val = true; - else - val = false; - end; - WritePrefToFile("UserPrefGameplayShowScore",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end - -function UserPrefGameplayShowStepsDisplay() - local t = { - Name = "UserPrefGameplayShowStepsDisplay"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Off','On' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("UserPrefGameplayShowStepsDisplay") ~= nil then - if GetUserPrefB("UserPrefGameplayShowStepsDisplay") then - list[2] = true; - else - list[1] = true; - end; - else - WritePrefToFile("UserPrefGameplayShowStepsDisplay",false); - list[1] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[2] then - val = true; - else - val = false; - end; - WritePrefToFile("UserPrefGameplayShowStepsDisplay",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end - -function UserPrefShowLotsaOptions() - local t = { - Name = "UserPrefShowLotsaOptions"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Many','Few' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("UserPrefShowLotsaOptions") ~= nil then - if GetUserPrefB("UserPrefShowLotsaOptions") then - list[1] = true; - else - list[2] = true; - end; - else - WritePrefToFile("UserPrefShowLotsaOptions",false); - list[2] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[1] then - val = true; - else - val = false; - end; - WritePrefToFile("UserPrefShowLotsaOptions",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end - function GetDefaultOptionLines() local LineSets = { "1,8,14,2,3,4,5,6,R,7,9,10,11,12,13,15,16,SF,17,18", -- All @@ -255,257 +147,10 @@ function GetDefaultOptionLines() return "1,8,14,2,7,13,16,SF,17,18" -- "failsafe" list end end; -function UserPrefLongFail() - local t = { - Name = "UserPrefLongFail"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Short','Long' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("UserPrefLongFail") ~= nil then - if GetUserPrefB("UserPrefLongFail") then - list[2] = true; - else - list[1] = true; - end; - else - WritePrefToFile("UserPrefLongFail",false); - list[1] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[2] then - val = true; - else - val = false; - end; - WritePrefToFile("UserPrefLongFail",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end -function UserPrefFlashyCombo() - local t = { - Name = "UserPrefFlashyCombo"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Off','On' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("UserPrefFlashyCombo") ~= nil then - if GetUserPrefB("UserPrefFlashyCombo") then - list[2] = true; - else - list[1] = true; - end; - else - WritePrefToFile("UserPrefFlashyCombo",false); - list[1] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[2] then - val = true; - else - val = false; - end; - WritePrefToFile("UserPrefFlashyCombo",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end -function UserPrefGameplayFooter() - local t = { - Name = "UserPrefGameplayFooter"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Off','On' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("GameplayFooter") ~= nil then - if GetUserPrefB("GameplayFooter") then - list[2] = true; - else - list[1] = true; - end; - else - WritePrefToFile("GameplayFooter",false); - list[1] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[2] then - val = true; - else - val = false; - end; - WritePrefToFile("GameplayFooter",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end --[[ end themeoption rows ]] --[[ game option rows ]] -function GamePrefComboOnRolls() - local t = { - Name = "GamePrefComboOnRolls"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Off','On' }; - LoadSelections = function(self, list, pn) - if ReadGamePrefFromFile("ComboOnRolls") ~= nil then - if GetGamePrefB("ComboOnRolls") then - list[2] = true; - else - list[1] = true; - end; - else - WriteGamePrefToFile("ComboOnRolls",false); - list[1] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[2] then - val = true; - else - val = false; - end; - WriteGamePrefToFile("ComboOnRolls",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end -function UserPrefComboUnderField() - local t = { - Name = "UserPrefComboUnderField"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Off','On' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("UserPrefComboUnderField") ~= nil then - if GetUserPrefB("UserPrefComboUnderField") then - list[2] = true; - else - list[1] = true; - end; - else - WritePrefToFile("UserPrefComboUnderField",true); - list[2] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[2] then - val = true; - else - val = false; - end; - WritePrefToFile("UserPrefComboUnderField",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end - -function UserPrefAutoSetStyle() - local t = { - Name = "UserPrefAutoSetStyle"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Off','On' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("UserPrefAutoSetStyle") ~= nil then - if GetUserPrefB("UserPrefAutoSetStyle") then - list[2] = true; - else - list[1] = true; - end; - else - WritePrefToFile("UserPrefAutoSetStyle",false); - list[1] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[2] then - val = true; - else - val = false; - end; - WritePrefToFile("UserPrefAutoSetStyle",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end -function UserPrefNotePosition() - local t = { - Name = "UserPrefNotePosition"; - LayoutType = "ShowAllInRow"; - SelectType = "SelectOne"; - OneChoiceForAllPlayers = true; - ExportOnChange = false; - Choices = { 'Normal','Lower' }; - LoadSelections = function(self, list, pn) - if ReadPrefFromFile("UserPrefNotePosition") ~= nil then - if GetUserPrefB("UserPrefNotePosition") then - list[1] = true; - else - list[2] = true; - end; - else - WritePrefToFile("UserPrefNotePosition",false); - list[1] = true; - end; - end; - SaveSelections = function(self, list, pn) - local val; - if list[1] then - val = true; - else - val = false; - end; - WritePrefToFile("UserPrefNotePosition",val); - MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } ); - THEME:ReloadMetrics(); - end; - }; - setmetatable( t, t ); - return t; -end - function GamePrefDefaultFail() local t = { Name = "GamePrefDefaultFail";