Forgot to re-comment debugging stuff in ScreenEvaluation. Whoops!
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@@ -87,6 +87,7 @@ const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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{
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{
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/*
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//
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//
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// debugging
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// debugging
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//
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//
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@@ -101,7 +102,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
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// GAMESTATE->m_iCurrentStageIndex = 2;
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// GAMESTATE->m_iCurrentStageIndex = 2;
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*/
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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