From 906c36137cc9425e1707135196d55bcc010dece8 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Thu, 30 Jun 2011 14:39:57 -0400 Subject: [PATCH] Simplify. --- .../ScreenGameplay decorations/default.lua | 32 ------------------- 1 file changed, 32 deletions(-) diff --git a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua index c1b82ed972..815b30b141 100644 --- a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua @@ -193,38 +193,6 @@ t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay"); t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay"); t[#t+1] = StandardDecorationFromFileOptional("SongTitle","SongTitle"); ---[[ t[#t+1] = Def.ActorFrame { - InitCommand=function(self) - self:name("SongMeterDisplay"); - ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); - end; - LoadActor( THEME:GetPathG( 'SongMeterDisplay', 'frame ' .. PlayerNumberToString(PLAYER_1) ) ) .. { - InitCommand=function(self) - self:name('Frame'); - ActorUtil.LoadAllCommandsAndSetXY(self,"SongMeterDisplay"); - end; - }; - Def.Quad { - InitCommand=cmd(zoomto,2,8); - OnCommand=cmd(x,scale(0.25,0,1,-380/2,380/2);diffuse,Color("Orange");diffusealpha,0.5); - }; - Def.Quad { - InitCommand=cmd(zoomto,2,8); - OnCommand=cmd(x,scale(0.5,0,1,-380/2,380/2);diffuse,Color("Orange");diffusealpha,0.5); - }; - Def.Quad { - InitCommand=cmd(zoomto,2,8); - OnCommand=cmd(x,scale(0.75,0,1,-380/2,380/2);diffuse,Color("Orange");diffusealpha,0.5); - }; - Def.SongMeterDisplay { - InitCommand=cmd(SetStreamWidth,THEME:GetMetric( "SongMeterDisplay", 'StreamWidth' )); - Stream=LoadActor( THEME:GetPathG( 'SongMeterDisplay', 'stream ' .. PlayerNumberToString(PLAYER_1) ) )..{ - InitCommand=cmd(diffuse,Color("Orange");diffusealpha,0.5;blend,Blend.Add;); - }; - Tip=LoadActor( THEME:GetPathG( 'SongMeterDisplay', 'tip ' .. PlayerNumberToString(PLAYER_1) ) ) .. { InitCommand=cmd(visible,false); }; - }; - CreateSegments(); -}; --]] if( not GAMESTATE:IsCourseMode() ) then t[#t+1] = Def.Actor{ JudgmentMessageCommand = function(self, params)