disable sync in course modes
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@@ -1922,6 +1922,10 @@ void GameState::ResetOriginalSyncData()
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bool GameState::IsSyncDataChanged()
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{
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// Can't sync in course modes
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if( IsCourseMode() )
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return false;
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if( m_pCurSong && *m_pTimingDataOriginal != m_pCurSong->m_Timing )
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return true;
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if( m_fGlobalOffsetSecondsOriginal != PREFSMAN->m_fGlobalOffsetSeconds )
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