prefer standard find() over Find
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@@ -96,8 +96,8 @@ bool CodeItem::Load( CString sButtonsNames )
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const Game* pGame = GAMESTATE->GetCurrentGame();
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vector<CString> asButtonNames;
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bool bHasAPlus = sButtonsNames.Find( '+' ) != -1;
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bool bHasADash = sButtonsNames.Find( '-' ) != -1;
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bool bHasAPlus = sButtonsNames.find( '+' ) != string::npos;
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bool bHasADash = sButtonsNames.find( '-' ) != string::npos;
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if( bHasAPlus )
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{
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@@ -23,7 +23,7 @@ bool DifficultyIcon::Load( CString sPath )
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Sprite::Load( sPath );
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int iStates = GetNumStates();
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bool bWarn = iStates != NUM_DIFFICULTIES && iStates != NUM_DIFFICULTIES*2;
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if( sPath.Find("_blank") != -1 )
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if( sPath.find("_blank") != string::npos )
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bWarn = false;
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if( bWarn )
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{
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@@ -1256,7 +1256,7 @@ CString GetSongAssetPath( CString sPath, const CString &sSongPath )
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/* If there's no path in the file, the file is in the same directory
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* as the song. (This is the preferred configuration.) */
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if( sPath.Find('/') == -1 )
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if( sPath.find('/') == string::npos )
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return sSongPath+sPath;
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/* The song contains a path; treat it as relative to the top SM directory. */
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