Made SOUND:PlayMusicPart pass on the loop and applyRate args.

This commit is contained in:
Kyzentun
2014-02-12 17:36:43 -07:00
parent 3f1c96d10f
commit 901ba529e8
3 changed files with 23 additions and 9 deletions
+2 -1
View File
@@ -50,7 +50,8 @@ public:
float length_sec = -1,
float fFadeInLengthSeconds = 0,
float fade_len = 0,
bool align_beat = true );
bool align_beat = true,
bool bApplyMusicRate = false );
void StopMusic() { PlayMusic(""); }
void DimMusic( float fVolume, float fDurationSeconds );
RString GetMusicPath() const;