Made SOUND:PlayMusicPart pass on the loop and applyRate args.
This commit is contained in:
@@ -50,7 +50,8 @@ public:
|
||||
float length_sec = -1,
|
||||
float fFadeInLengthSeconds = 0,
|
||||
float fade_len = 0,
|
||||
bool align_beat = true );
|
||||
bool align_beat = true,
|
||||
bool bApplyMusicRate = false );
|
||||
void StopMusic() { PlayMusic(""); }
|
||||
void DimMusic( float fVolume, float fDurationSeconds );
|
||||
RString GetMusicPath() const;
|
||||
|
||||
Reference in New Issue
Block a user