split LONG transform into BIG and QUICK
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@@ -115,10 +115,11 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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switch( GAMESTATE->m_PlayerOptions[pn].m_Transform )
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{
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case PlayerOptions::TRANSFORM_NONE: break;
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case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little(*this); break;
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case PlayerOptions::TRANSFORM_WIDE: NoteDataUtil::Wide(*this); break;
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case PlayerOptions::TRANSFORM_TALL: NoteDataUtil::Tall(*this); break;
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case PlayerOptions::TRANSFORM_NONE: break;
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case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little(*this); break;
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case PlayerOptions::TRANSFORM_WIDE: NoteDataUtil::Wide(*this); break;
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case PlayerOptions::TRANSFORM_BIG: NoteDataUtil::Big(*this); break;
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case PlayerOptions::TRANSFORM_QUICK: NoteDataUtil::Quick(*this); break;
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default: ASSERT(0);
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}
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