split LONG transform into BIG and QUICK

This commit is contained in:
Chris Danford
2003-02-20 00:57:52 +00:00
parent 514edee5e6
commit 8fc33de8bf
10 changed files with 54 additions and 28 deletions
+5 -4
View File
@@ -115,10 +115,11 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
switch( GAMESTATE->m_PlayerOptions[pn].m_Transform )
{
case PlayerOptions::TRANSFORM_NONE: break;
case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little(*this); break;
case PlayerOptions::TRANSFORM_WIDE: NoteDataUtil::Wide(*this); break;
case PlayerOptions::TRANSFORM_TALL: NoteDataUtil::Tall(*this); break;
case PlayerOptions::TRANSFORM_NONE: break;
case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little(*this); break;
case PlayerOptions::TRANSFORM_WIDE: NoteDataUtil::Wide(*this); break;
case PlayerOptions::TRANSFORM_BIG: NoteDataUtil::Big(*this); break;
case PlayerOptions::TRANSFORM_QUICK: NoteDataUtil::Quick(*this); break;
default: ASSERT(0);
}