We can reach, but not exceed MAX_COLS_PER_PLAYER. (fix assert on beat-double7)
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@@ -519,7 +519,7 @@ void Player::Update( float fDeltaTime )
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// update pressed flag
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// update pressed flag
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//
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//
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const int iNumCols = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer;
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const int iNumCols = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer;
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ASSERT_M( iNumCols < MAX_COLS_PER_PLAYER, ssprintf("%i >= %i", iNumCols, MAX_COLS_PER_PLAYER) );
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ASSERT_M( iNumCols <= MAX_COLS_PER_PLAYER, ssprintf("%i > %i", iNumCols, MAX_COLS_PER_PLAYER) );
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for( int col=0; col < iNumCols; ++col )
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for( int col=0; col < iNumCols; ++col )
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{
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{
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// TODO: Remove use of PlayerNumber.
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// TODO: Remove use of PlayerNumber.
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