cleanup
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@@ -812,10 +812,9 @@ void NoteDisplay::DrawHold( const TapNote &tn, int iCol, int iRow, bool bIsBeing
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const float fYHead = bReverse ? fEndYPos : fStartYPos; // the center of the head
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const float fYTail = bReverse ? fStartYPos : fEndYPos; // the center the tail
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// const bool bWavy = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_DRUNK] > 0;
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const bool WavyPartsNeedZBuffer = ArrowEffects::NeedZBuffer( m_pPlayerState );
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/* Hack: Z effects need a finer grain step. */
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const int fYStep = WavyPartsNeedZBuffer? 4: 16; //bWavy ? 16 : 128; // use small steps only if wavy
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const int fYStep = WavyPartsNeedZBuffer? 4: 16; // use small steps only if wavy
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const float fColorScale = tn.HoldResult.fLife + (1-tn.HoldResult.fLife)*cache->m_fHoldLetGoGrayPercent;
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