only broacast once on change, not once per player
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@@ -229,9 +229,9 @@ public:
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if( vbSel[i] )
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ListEntries[i].Apply( p );
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}
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FOREACH_CONST( CString, m_vsBroadcastOnExport, s )
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MESSAGEMAN->Broadcast( *s );
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}
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FOREACH_CONST( CString, m_vsBroadcastOnExport, s )
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MESSAGEMAN->Broadcast( *s );
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return 0;
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}
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