add quick settling
This commit is contained in:
@@ -18,6 +18,7 @@
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const float SCROLL_TIME = 5.0f;
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const float SCROLL_TIME = 5.0f;
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const float QUICK_SCROLL_TIME = .25f;
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const int NUM_GRADE_FRAMES = 7;
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const int NUM_GRADE_FRAMES = 7;
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const float GRADE_FRAME_HEIGHT = 1/(float)NUM_GRADE_FRAMES;
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const float GRADE_FRAME_HEIGHT = 1/(float)NUM_GRADE_FRAMES;
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const float GRADES_TO_SCROLL = NUM_GRADE_FRAMES*4;
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const float GRADES_TO_SCROLL = NUM_GRADE_FRAMES*4;
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@@ -29,7 +30,7 @@ GradeDisplay::GradeDisplay()
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StopAnimating();
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StopAnimating();
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m_fTimeLeftInScroll = 0;
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m_fTimeLeftInScroll = 0;
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m_bDoScrolling = false;
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m_bDoScrolling = 0;
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SetGrade( PLAYER_1, GRADE_NO_DATA );
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SetGrade( PLAYER_1, GRADE_NO_DATA );
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}
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}
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@@ -43,21 +44,26 @@ void GradeDisplay::Update( float fDeltaTime )
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m_fTimeLeftInScroll -= fDeltaTime;
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m_fTimeLeftInScroll -= fDeltaTime;
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m_fTimeLeftInScroll = max( 0, m_fTimeLeftInScroll );
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m_fTimeLeftInScroll = max( 0, m_fTimeLeftInScroll );
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float fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/SCROLL_TIME);
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float fPercentIntoScrolling;
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if( m_bDoScrolling == 1)
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{
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fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/SCROLL_TIME);
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if( fPercentIntoScrolling < 0.75 )
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if( fPercentIntoScrolling < 0.75 )
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fPercentIntoScrolling = (fPercentIntoScrolling/0.75f) * (1 + 1.0f/NUM_GRADE_FRAMES);
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fPercentIntoScrolling = (fPercentIntoScrolling/0.75f) * (1 + 1.0f/NUM_GRADE_FRAMES);
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else if( fPercentIntoScrolling < 0.9 )
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else if( fPercentIntoScrolling < 0.9 )
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fPercentIntoScrolling = 1 + 1.0f/NUM_GRADE_FRAMES;
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fPercentIntoScrolling = 1 + 1.0f/NUM_GRADE_FRAMES;
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else
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else
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fPercentIntoScrolling = (1 + 1.0f/NUM_GRADE_FRAMES) - ((fPercentIntoScrolling-0.9f)/0.1f) * 1.0f/NUM_GRADE_FRAMES;
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fPercentIntoScrolling = (1 + 1.0f/NUM_GRADE_FRAMES) - ((fPercentIntoScrolling-0.9f)/0.1f) * 1.0f/NUM_GRADE_FRAMES;
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} else {
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fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/QUICK_SCROLL_TIME);
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}
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RectF frectCurrentTextureCoords;
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m_frectCurTexCoords.left = m_frectStartTexCoords.left*(1-fPercentIntoScrolling) + m_frectDestTexCoords.left*fPercentIntoScrolling;
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frectCurrentTextureCoords.left = m_frectStartTexCoords.left*(1-fPercentIntoScrolling) + m_frectDestTexCoords.left*fPercentIntoScrolling;
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m_frectCurTexCoords.top = m_frectStartTexCoords.top*(1-fPercentIntoScrolling) + m_frectDestTexCoords.top*fPercentIntoScrolling;
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frectCurrentTextureCoords.top = m_frectStartTexCoords.top*(1-fPercentIntoScrolling) + m_frectDestTexCoords.top*fPercentIntoScrolling;
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m_frectCurTexCoords.right = m_frectStartTexCoords.right*(1-fPercentIntoScrolling) + m_frectDestTexCoords.right*fPercentIntoScrolling;
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frectCurrentTextureCoords.right = m_frectStartTexCoords.right*(1-fPercentIntoScrolling) + m_frectDestTexCoords.right*fPercentIntoScrolling;
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m_frectCurTexCoords.bottom = m_frectStartTexCoords.bottom*(1-fPercentIntoScrolling) + m_frectDestTexCoords.bottom*fPercentIntoScrolling;
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frectCurrentTextureCoords.bottom = m_frectStartTexCoords.bottom*(1-fPercentIntoScrolling) + m_frectDestTexCoords.bottom*fPercentIntoScrolling;
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this->SetCustomTextureRect( frectCurrentTextureCoords );
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this->SetCustomTextureRect( m_frectCurTexCoords );
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}
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}
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}
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}
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@@ -120,9 +126,33 @@ void GradeDisplay::SpinAndSettleOn( Grade g )
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m_frectStartTexCoords.bottom += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
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m_frectStartTexCoords.bottom += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
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m_fTimeLeftInScroll = SCROLL_TIME;
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m_fTimeLeftInScroll = SCROLL_TIME;
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/* Set the initial position. */
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Update(0);
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}
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}
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void GradeDisplay::SettleImmediately()
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void GradeDisplay::SettleImmediately()
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{
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{
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m_fTimeLeftInScroll = 0;
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m_fTimeLeftInScroll = 0;
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}
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}
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void GradeDisplay::SettleQuickly()
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{
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if(m_bDoScrolling != 1)
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return;
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/* m_frectDestTexCoords.top is between 0 and 1 (inclusive). m_frectCurTexCoords
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* is somewhere above that. Shift m_frectCurTexCoords downwards so it's pointing
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* at the same physical place (remember, the grade texture is tiled) but no more
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* than one rotation away from the destination. */
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while(m_frectCurTexCoords.top > m_frectDestTexCoords.top + 1.0f)
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{
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m_frectCurTexCoords.top -= 1.0f;
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m_frectCurTexCoords.bottom -= 1.0f;
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}
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m_frectStartTexCoords = m_frectCurTexCoords;
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m_bDoScrolling = 2;
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m_fTimeLeftInScroll = QUICK_SCROLL_TIME;
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}
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@@ -28,15 +28,17 @@ public:
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void SetGrade( PlayerNumber pn, Grade g );
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void SetGrade( PlayerNumber pn, Grade g );
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void SpinAndSettleOn( Grade g );
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void SpinAndSettleOn( Grade g );
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void SettleImmediately();
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void SettleImmediately();
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void SettleQuickly();
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protected:
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protected:
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Grade m_Grade;
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Grade m_Grade;
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// for scrolling
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// for scrolling; 0 = no, 1 = normal, 2 = quick
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bool m_bDoScrolling;
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int m_bDoScrolling;
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RectF m_frectStartTexCoords;
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RectF m_frectStartTexCoords;
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RectF m_frectDestTexCoords;
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RectF m_frectDestTexCoords;
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RectF m_frectCurTexCoords;
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float m_fTimeLeftInScroll;
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float m_fTimeLeftInScroll;
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};
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};
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@@ -837,6 +837,16 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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}
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}
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void ScreenEvaluation::MenuLeft( PlayerNumber pn )
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{
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m_Grades[pn].SettleQuickly();
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}
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void ScreenEvaluation::MenuRight( PlayerNumber pn )
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{
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m_Grades[pn].SettleQuickly();
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}
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void ScreenEvaluation::MenuBack( PlayerNumber pn )
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void ScreenEvaluation::MenuBack( PlayerNumber pn )
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{
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{
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MenuStart( pn );
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MenuStart( pn );
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@@ -38,6 +38,8 @@ public:
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virtual void TweenOnScreen();
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virtual void TweenOnScreen();
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virtual void TweenOffScreen();
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virtual void TweenOffScreen();
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn );
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