Fix ScreenSelectCharacter crash.
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@@ -63,24 +63,25 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
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{
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LOG->Trace( "ScreenSelectCharacter::ScreenSelectCharacter()" );
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vector<Character*> apCharacters;
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GAMESTATE->GetCharacters( apCharacters );
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if( apCharacters.empty() )
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{
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HandleScreenMessage( SM_GoToNextScreen );
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return;
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}
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switch( GAMESTATE->m_PlayMode )
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{
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//
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// For Rave/Battle mode, we force the players to select characters
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// (by not returning in this switch)
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//
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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break;
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//
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// Non Rave/Battle mode, just skip this screen if there are no
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// characters or if this screen should be hidden
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//
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default:
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vector<Character*> apCharacters;
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GAMESTATE->GetCharacters( apCharacters );
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if( apCharacters.empty() || PREFSMAN->m_ShowDancingCharacters != PrefsManager::CO_SELECT )
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/* Non Rave/Battle mode, just skip this screen if disabled. */
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if( PREFSMAN->m_ShowDancingCharacters != PrefsManager::CO_SELECT )
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{
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HandleScreenMessage( SM_GoToNextScreen );
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return;
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