Revert some thread priority level changes

This commit is contained in:
sukibaby
2024-07-01 20:18:55 -07:00
committed by teejusb
parent 56444b560a
commit 8f5b45f2ca
2 changed files with 0 additions and 22 deletions
-11
View File
@@ -24,10 +24,6 @@
#include <cmath>
#include <vector>
#ifdef _WIN32
#include "archutils/Win32/ThreadPriorityHelper.h"
#endif
static RageTimer g_GameplayTimer;
static Preference<bool> g_bNeverBoostAppPriority( "NeverBoostAppPriority", false );
@@ -413,13 +409,6 @@ void ConcurrentRenderer::RenderThread()
if( m_State == RENDERING_START )
{
#ifdef _WIN32
bool setThreadSuccess = BoostThreadPriorityToHighest();
if (!setThreadSuccess)
{
ASSERT_M(0, "Failed to set thread priority to highest.");
}
#endif
/* We're starting to render. Set up, and then kick the event to wake
* up the calling thread. */
DISPLAY->BeginConcurrentRendering();