Revert some thread priority level changes
This commit is contained in:
@@ -24,10 +24,6 @@
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "archutils/Win32/ThreadPriorityHelper.h"
|
||||
#endif
|
||||
|
||||
static RageTimer g_GameplayTimer;
|
||||
|
||||
static Preference<bool> g_bNeverBoostAppPriority( "NeverBoostAppPriority", false );
|
||||
@@ -413,13 +409,6 @@ void ConcurrentRenderer::RenderThread()
|
||||
|
||||
if( m_State == RENDERING_START )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
bool setThreadSuccess = BoostThreadPriorityToHighest();
|
||||
if (!setThreadSuccess)
|
||||
{
|
||||
ASSERT_M(0, "Failed to set thread priority to highest.");
|
||||
}
|
||||
#endif
|
||||
/* We're starting to render. Set up, and then kick the event to wake
|
||||
* up the calling thread. */
|
||||
DISPLAY->BeginConcurrentRendering();
|
||||
|
||||
Reference in New Issue
Block a user