implement analog input centering
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@@ -16,11 +16,16 @@ public:
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virtual ~ScreenCenterImage();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void Update( float fDeltaTime );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void DrawPrimitives();
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private:
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BitmapText m_textInstructions;
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enum Axis { AXIS_TRANS_X, AXIS_TRANS_Y, AXIS_SCALE_X, AXIS_SCALE_Y, NUM_AXES };
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float m_fScale[NUM_AXES];
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void Move( Axis axis, float fDeltaTime );
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};
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#endif
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