massive header file comment updating (top line only; some didn't have it before)
This commit is contained in:
@@ -1,3 +1,4 @@
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/* ActiveAttackList - Shows currently active player modifiers during gameplay. */
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#ifndef ACTIVE_ATTACK_LIST_H
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#ifndef ACTIVE_ATTACK_LIST_H
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#define ACTIVE_ATTACK_LIST_H
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#define ACTIVE_ATTACK_LIST_H
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@@ -1,4 +1,4 @@
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/* ActorMultiTexture - A bitmap Actor that animates and moves around. */
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/* ActorMultiTexture - A texture created from multiple textures. */
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#ifndef ACTOR_MULTI_TEXTURE_H
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#ifndef ACTOR_MULTI_TEXTURE_H
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#define ACTOR_MULTI_TEXTURE_H
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#define ACTOR_MULTI_TEXTURE_H
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+10
-12
@@ -1,12 +1,11 @@
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/* AdjustSync - Allows for adjusting the sync of a song. */
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#ifndef AdjustSync_H
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#ifndef AdjustSync_H
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#define AdjustSync_H
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#define AdjustSync_H
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/*
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/* This class defines two ways of adjusting the sync of a song.
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* This class defines two ways of adjusting the sync of a song.
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* The first adjusts only the offset, "on the fly". It can adjust either the
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* The first adjusts only the offset, "on the fly". It can adjust
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* song itself or the machine. The other style adjusts both the BPM and the
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* either the song itself or the machine. The other style adjusts
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* offset of the song, but it needs more data. */
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* both the BPM and the offset of the song, but it needs more data.
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*/
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class TimingData;
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class TimingData;
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@@ -15,12 +14,11 @@ class AdjustSync
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public:
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public:
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static TimingData *s_pTimingDataOriginal;
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static TimingData *s_pTimingDataOriginal;
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static float s_fGlobalOffsetSecondsOriginal;
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static float s_fGlobalOffsetSecondsOriginal;
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/*
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/* We only want to call the Reset methods before a song, not immediately after
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* We only want to call the Reset methods before a song, not immediately after a song.
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* a song. If we reset it at the end of a song, we have to carefully check
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* If we reset it at the end of a song, we have to carefully check the logic to make
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* the logic to make sure we never reset it before the user gets a chance to
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* sure we never reset it before the user gets a chance to save or revert the change.
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* save or revert the change. Resetting at the start of the song is
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* Resetting at the start of the song is sufficient.
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* sufficient. */
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*/
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static void ResetOriginalSyncData();
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static void ResetOriginalSyncData();
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static void ResetAutosync();
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static void ResetAutosync();
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static bool IsSyncDataChanged();
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static bool IsSyncDataChanged();
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+1
-3
@@ -10,7 +10,7 @@ class ArrowEffects
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public:
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public:
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static void Update();
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static void Update();
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// fYOffset is a vertical position in pixels relative to the center.
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// fYOffset is a vertical position in pixels relative to the center
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// (positive if has not yet been stepped on, negative if has already passed).
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// (positive if has not yet been stepped on, negative if has already passed).
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// The ArrowEffect and ScrollSpeed is applied in this stage.
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// The ArrowEffect and ScrollSpeed is applied in this stage.
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static float GetYOffset( const PlayerState* pPlayerState, int iCol, float fNoteBeat, float &fPeakYOffsetOut, bool &bIsPastPeakYOffset, bool bAbsolute=false );
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static float GetYOffset( const PlayerState* pPlayerState, int iCol, float fNoteBeat, float &fPeakYOffsetOut, bool &bIsPastPeakYOffset, bool bAbsolute=false );
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@@ -54,12 +54,10 @@ public:
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// AppearanceType.
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// AppearanceType.
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static float GetAlpha( const PlayerState* pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
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static float GetAlpha( const PlayerState* pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
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// fAlpha is the transparency of the arrow. It depends on fYPos and the
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// fAlpha is the transparency of the arrow. It depends on fYPos and the
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// AppearanceType.
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// AppearanceType.
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static float GetGlow( const PlayerState* pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
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static float GetGlow( const PlayerState* pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
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// Depends on fYOffset.
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// Depends on fYOffset.
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static float GetBrightness( const PlayerState* pPlayerState, float fNoteBeat );
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static float GetBrightness( const PlayerState* pPlayerState, float fNoteBeat );
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@@ -1,3 +1,4 @@
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/* AttackDisplay - A graphical display for attacks. */
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#ifndef AttackDisplay_H
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#ifndef AttackDisplay_H
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#define AttackDisplay_H
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#define AttackDisplay_H
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+1
-1
@@ -1,4 +1,4 @@
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/* AutoKeysounds - handle playback of auto keysounds notes. */
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/* AutoKeysounds - handle playback of auto keysound notes. */
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#ifndef AUTO_KEYSOUNDS_H
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#ifndef AUTO_KEYSOUNDS_H
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#define AUTO_KEYSOUNDS_H
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#define AUTO_KEYSOUNDS_H
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+1
-1
@@ -1,4 +1,4 @@
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/* Banner - The song's banner displayed in SelectSong. */
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/* Banner - The song/course's banner displayed in SelectMusic/Course. */
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#ifndef BANNER_H
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#ifndef BANNER_H
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#define BANNER_H
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#define BANNER_H
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@@ -1,3 +1,4 @@
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/* BeginnerHelper - A dancing character that follows the steps of the song. */
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#ifndef BEGINNER_HELPER_H
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#ifndef BEGINNER_HELPER_H
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#define BEGINNER_HELPER_H
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#define BEGINNER_HELPER_H
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@@ -1,4 +1,4 @@
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/* CharacterManager - Manage characters... */
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/* CharacterManager - Manage characters. */
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#ifndef CHARACTER_MANAGER_H
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#ifndef CHARACTER_MANAGER_H
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#define CHARACTER_MANAGER_H
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#define CHARACTER_MANAGER_H
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@@ -1,3 +1,4 @@
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/* ComboGraph - A bar displaying the player's combo on Evaluation. */
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#ifndef COMBO_GRAPH_H
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#ifndef COMBO_GRAPH_H
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#define COMBO_GRAPH_H
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#define COMBO_GRAPH_H
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+1
-1
@@ -1,4 +1,4 @@
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/* Definitions of metrics that are in the "Common" group */
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/* CommonMetrics - Definitions of metrics that are in the "Common" group */
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#ifndef COMMON_METRICS_H
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#ifndef COMMON_METRICS_H
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#define COMMON_METRICS_H
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#define COMMON_METRICS_H
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@@ -1,3 +1,4 @@
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/* StepsDisplayList - Shows all available difficulties for a Song/Course. */
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#ifndef DIFFICULTY_LIST_H
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#ifndef DIFFICULTY_LIST_H
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#define DIFFICULTY_LIST_H
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#define DIFFICULTY_LIST_H
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@@ -122,10 +122,12 @@ private:
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ThemeMetric1D<float> ARROWS_X;
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ThemeMetric1D<float> ARROWS_X;
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ThemeMetric<apActorCommands> ARROWS_ENABLED_COMMAND;
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ThemeMetric<apActorCommands> ARROWS_ENABLED_COMMAND;
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ThemeMetric<apActorCommands> ARROWS_DISABLED_COMMAND;
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ThemeMetric<apActorCommands> ARROWS_DISABLED_COMMAND;
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// todo: remove these next 4 metrics in favor of commands -aj
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ThemeMetric<float> SONG_BANNER_WIDTH;
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ThemeMetric<float> SONG_BANNER_WIDTH;
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ThemeMetric<float> SONG_BANNER_HEIGHT;
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ThemeMetric<float> SONG_BANNER_HEIGHT;
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ThemeMetric<float> GROUP_BANNER_WIDTH;
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ThemeMetric<float> GROUP_BANNER_WIDTH;
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ThemeMetric<float> GROUP_BANNER_HEIGHT;
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ThemeMetric<float> GROUP_BANNER_HEIGHT;
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// </todo>
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ThemeMetric<float> ROW_LABELS_X;
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ThemeMetric<float> ROW_LABELS_X;
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ThemeMetric<apActorCommands> ROW_LABEL_ON_COMMAND;
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ThemeMetric<apActorCommands> ROW_LABEL_ON_COMMAND;
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ThemeMetric1D<float> ROW_VALUE_X;
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ThemeMetric1D<float> ROW_VALUE_X;
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@@ -1,3 +1,4 @@
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/* FontCharAliases - Provides support for nonstandard characters in text. */
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#ifndef FONT_CHAR_ALIASES
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#ifndef FONT_CHAR_ALIASES
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#define FONT_CHAR_ALIASES
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#define FONT_CHAR_ALIASES
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@@ -1,3 +1,4 @@
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/* FontCharmaps - Defines common frame to character mappings for Fonts. */
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#ifndef FONT_CHARMAPS_H
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#ifndef FONT_CHARMAPS_H
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#define FONT_CHARMAPS_H
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#define FONT_CHARMAPS_H
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@@ -1,3 +1,4 @@
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/* Foreground - Foreground in front of notes while playing. */
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#ifndef FOREGROUND_H
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#ifndef FOREGROUND_H
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#define FOREGROUND_H
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#define FOREGROUND_H
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+4
-4
@@ -11,16 +11,16 @@ class Style;
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// PrimaryMenuButton and SecondaryMenuButton are used to support using
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// PrimaryMenuButton and SecondaryMenuButton are used to support using
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// DeviceInputs that only navigate the menus.
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// DeviceInputs that only navigate the menus.
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//
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// A button being a primary menu button means that this GameButton will generate
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// A button being a primary menu button means that this GameButton will generate
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// a the corresponding MenuInput IF AND ONLY IF the GameButton corresponding to
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// a the corresponding MenuInput IF AND ONLY IF the GameButton corresponding to
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// the pimary input is not mapped.
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// the pimary input is not mapped.
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//
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// Example 1: A user is using an arcade machine as their controller. Most
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// Example 1: A user is using an arcade machine as their controller. Most
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// machines have MenuLeft, MenuStart, and MenuRight buttons on the cabinet, so
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// machines have MenuLeft, MenuStart, and MenuRight buttons on the cabinet, so
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// they should be used to navigate menus. The user will map these DeviceInputs
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// they should be used to navigate menus. The user will map these DeviceInputs
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// to the GameButtons "MenuLeft (optional)", "MenuStart", and "MenuRight (optional)".
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// to the GameButtons "MenuLeft (optional)", "MenuStart", and "MenuRight (optional)".
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//
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// Example 2: A user is using PlayStation dance pads to play. These controllers
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// Example 2: A user is using PlayStation dance pads to play. These controllers
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// don't have dedicated DeviceInputs for MenuLeft and MenuRight. The user maps
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// don't have dedicated DeviceInputs for MenuLeft and MenuRight. The user maps
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// Up, Down, Left, and Right as normal. Since the Left and Right GameButtons
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// Up, Down, Left, and Right as normal. Since the Left and Right GameButtons
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@@ -41,7 +41,7 @@ public:
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{
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{
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GameButtonType m_gbt;
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GameButtonType m_gbt;
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};
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};
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/* Data for each Game-specific GameButton. This starts at GAME_BUTTON_NEXT. */
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// Data for each Game-specific GameButton. This starts at GAME_BUTTON_NEXT.
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PerButtonInfo m_PerButtonInfo[NUM_GameButton];
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PerButtonInfo m_PerButtonInfo[NUM_GameButton];
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const PerButtonInfo *GetPerButtonInfo( GameButton gb ) const;
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const PerButtonInfo *GetPerButtonInfo( GameButton gb ) const;
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@@ -1,3 +1,4 @@
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/* GraphDisplay - A graph of the player's life over the course of Gameplay, used on Evaluation. */
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#ifndef GRAPH_DISPLAY_H
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#ifndef GRAPH_DISPLAY_H
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#define GRAPH_DISPLAY_H
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#define GRAPH_DISPLAY_H
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+1
-1
@@ -1,4 +1,4 @@
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/* GrooveRadar - The song's GrooveRadar displayed in SelectSong. */
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/* GrooveRadar - The song's GrooveRadar displayed in SelectMusic. */
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#ifndef GROOVE_RADAR_H
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#ifndef GROOVE_RADAR_H
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#define GROOVE_RADAR_H
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#define GROOVE_RADAR_H
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@@ -1,3 +1,4 @@
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/* GroupList - Displays a list of groups for SelectGroup. (An old holdover.) */
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#ifndef GROUP_LIST_H
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#ifndef GROUP_LIST_H
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#define GROUP_LIST_H
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#define GROUP_LIST_H
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@@ -1,3 +1,5 @@
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/* LifeMeterBar - The player's life represented as a bar. */
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#ifndef LIFEMETERBAR_H
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#ifndef LIFEMETERBAR_H
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#define LIFEMETERBAR_H
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#define LIFEMETERBAR_H
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+1
-1
@@ -1,4 +1,4 @@
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/* LifeMeterTime - Battery life meter used in Oni. */
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/* LifeMeterTime - Battery life meter used in Survival. */
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#ifndef LifeMeterTime_H
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#ifndef LifeMeterTime_H
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#define LifeMeterTime_H
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#define LifeMeterTime_H
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@@ -1,4 +1,5 @@
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/* LyricDisplay - Displays lyrics along with the song on Gameplay. */
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/* LyricDisplay - Displays lyrics along with the song on Gameplay. */
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#ifndef LYRIC_DISPLAY_H
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#ifndef LYRIC_DISPLAY_H
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#define LYRIC_DISPLAY_H
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#define LYRIC_DISPLAY_H
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@@ -1,3 +1,5 @@
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/* MemoryCardDisplay - A graphic displaying the state of memory cards. */
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#ifndef MEMORY_CARD_DISPLAY_H
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#ifndef MEMORY_CARD_DISPLAY_H
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#define MEMORY_CARD_DISPLAY_H
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#define MEMORY_CARD_DISPLAY_H
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+6
-1
@@ -1,4 +1,5 @@
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/* MeterDisplay - */
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/* MeterDisplay - Display position in a song. */
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#ifndef METER_DISPLAY_H
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#ifndef METER_DISPLAY_H
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#define METER_DISPLAY_H
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#define METER_DISPLAY_H
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@@ -15,6 +16,10 @@ public:
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virtual MeterDisplay *Copy() const;
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virtual MeterDisplay *Copy() const;
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void SetPercent( float fPercent );
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void SetPercent( float fPercent );
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void SetStreamWidth( float fStreamWidth );
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// Lua
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void PushSelf( lua_State *L );
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private:
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private:
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float m_fStreamWidth;
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float m_fStreamWidth;
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+1
-1
@@ -1,4 +1,4 @@
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/* MusicList - now an artifact from ScreenSelectGroup. */
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/* MusicList - Displays all the songs in a given group. (An artifact from SelectGroup.) */
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#ifndef MUSIC_LIST_H
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#ifndef MUSIC_LIST_H
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#define MUSIC_LIST_H
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#define MUSIC_LIST_H
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@@ -1,4 +1,4 @@
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/* MusicWheelItem - An item on the music wheel. */
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/* MusicWheelItem - An item on the MusicWheel. */
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#ifndef MUSIC_WHEEL_ITEM_H
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#ifndef MUSIC_WHEEL_ITEM_H
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#define MUSIC_WHEEL_ITEM_H
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#define MUSIC_WHEEL_ITEM_H
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@@ -1,4 +1,4 @@
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/* BMSLoader - reads a Song from a set of .BMS files. */
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/* PMSLoader - reads a Song from a set of .PMS files. */
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#ifndef NOTES_LOADER_PMS_H
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#ifndef NOTES_LOADER_PMS_H
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#define NOTES_LOADER_PMS_H
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#define NOTES_LOADER_PMS_H
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@@ -1,4 +1,4 @@
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/* Microphone - */
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/* Microphone - Holdover from incomplete karaoke mode. */
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#ifndef Microphone_H
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#ifndef Microphone_H
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#define Microphone_H
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#define Microphone_H
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@@ -1,4 +1,4 @@
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/* PitchDetectionTestUtil - */
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/* PitchDetectionTestUtil - Holdover from incomplete karaoke mode. */
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#ifndef PitchDetectionTestUtil_H
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#ifndef PitchDetectionTestUtil_H
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#define PitchDetectionTestUtil_H
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#define PitchDetectionTestUtil_H
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@@ -6,9 +6,7 @@
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#include "EnumHelper.h"
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#include "EnumHelper.h"
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//
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// Player number stuff
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// Player number stuff
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//
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enum PlayerNumber
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enum PlayerNumber
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{
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{
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PLAYER_1 = 0,
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PLAYER_1 = 0,
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@@ -96,6 +96,7 @@ public:
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RString m_sCharacterID;
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RString m_sCharacterID;
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RString m_sLastUsedHighScoreName; // this doesn't really belong in "editable", but we need it in the smaller editable file so that it can be ready quickly.
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RString m_sLastUsedHighScoreName; // this doesn't really belong in "editable", but we need it in the smaller editable file so that it can be ready quickly.
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int m_iWeightPounds; // 0 == not set
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int m_iWeightPounds; // 0 == not set
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//RString m_sProfileImageName; // todo: add a default image -aj
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// General data
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// General data
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static RString MakeGuid();
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static RString MakeGuid();
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@@ -1,3 +1,5 @@
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/* RageSurface_Load_GIF - (non-animated) GIF file loader */
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#ifndef RAGE_SURFACE_LOAD_GIF_H
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#ifndef RAGE_SURFACE_LOAD_GIF_H
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#define RAGE_SURFACE_LOAD_GIF_H
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#define RAGE_SURFACE_LOAD_GIF_H
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@@ -1,3 +1,5 @@
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/* RageSurface_Load_JPEG - JPEG file loader */
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#ifndef RAGE_SURFACE_LOAD_JPEG_H
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#ifndef RAGE_SURFACE_LOAD_JPEG_H
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||||||
#define RAGE_SURFACE_LOAD_JPEG_H
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#define RAGE_SURFACE_LOAD_JPEG_H
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||||||
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@@ -1,3 +1,5 @@
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|
/* RageSurface_Load_PNG - PNG file loader */
|
||||||
|
|
||||||
#ifndef RAGE_SURFACE_LOAD_PNG_H
|
#ifndef RAGE_SURFACE_LOAD_PNG_H
|
||||||
#define RAGE_SURFACE_LOAD_PNG_H
|
#define RAGE_SURFACE_LOAD_PNG_H
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
/* RageSurface_Load_XPM - XPM file loader */
|
||||||
|
|
||||||
#ifndef RAGE_SURFACE_LOAD_XPM_H
|
#ifndef RAGE_SURFACE_LOAD_XPM_H
|
||||||
#define RAGE_SURFACE_LOAD_XPM_H
|
#define RAGE_SURFACE_LOAD_XPM_H
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
/* RageSurface_Save_BMP - Save a RageSurface to a BMP. */
|
||||||
|
|
||||||
#ifndef RAGE_SURFACE_SAVE_BMP_H
|
#ifndef RAGE_SURFACE_SAVE_BMP_H
|
||||||
#define RAGE_SURFACE_SAVE_BMP_H
|
#define RAGE_SURFACE_SAVE_BMP_H
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
/* RageSurface_Save_JPEG - Save a RageSurface to a JPEG. */
|
||||||
|
|
||||||
#ifndef RAGE_SURFACE_SAVE_JPEG_H
|
#ifndef RAGE_SURFACE_SAVE_JPEG_H
|
||||||
#define RAGE_SURFACE_SAVE_JPEG_H
|
#define RAGE_SURFACE_SAVE_JPEG_H
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
/* RoomInfoDisplay: Shows information about an online game room. */
|
||||||
|
|
||||||
#ifndef ROOM_INFO_DISPLAY_H
|
#ifndef ROOM_INFO_DISPLAY_H
|
||||||
#define ROOM_INFO_DISPLAY_H
|
#define ROOM_INFO_DISPLAY_H
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user