Persistent Coins (#1405)
On Coin Insert, a file Save/Coin.ini is created if it does not exist, which stores the number of coins currrently in m_iCoins. Whenever m_iCoins is update, the Coin.ini is updated. On boot, Coin.ini is read and m_iCoins is set to that value. If coins in coin.ini file is greater then MAX_NUM_CREDITS then reset the value to 0.
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committed by
Colby Klein
parent
4b3507f195
commit
8f332653e1
@@ -5,6 +5,7 @@
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#include "GameManager.h"
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#include "GameState.h"
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#include "AnnouncerManager.h"
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#include "Bookkeeper.h"
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#include "PlayerOptions.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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@@ -718,6 +719,9 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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GAMESTATE->m_iCoins.Set( GAMESTATE->m_iCoins - iNumCreditsOwed * PREFSMAN->m_iCoinsPerCredit );
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LOG->Trace( "Deducted %i coins, %i remaining",
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iNumCreditsOwed * PREFSMAN->m_iCoinsPerCredit, GAMESTATE->m_iCoins.Get() );
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//Credit Used, make sure to update CoinsFile
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BOOKKEEPER->WriteCoinsFile(GAMESTATE->m_iCoins.Get());
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}
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// If only one side is joined and we picked a style that requires both
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