the sound must not already be playing
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@@ -572,8 +572,7 @@ int RageSound::GetPCM( char *pBuffer, int iSize, int64_t iFrameno )
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return iBytesStored;
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return iBytesStored;
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}
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}
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/* Start playing from the current position. If the sound is already
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/* Start playing from the current position. */
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* playing, Stop is called. */
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void RageSound::StartPlaying()
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void RageSound::StartPlaying()
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{
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{
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ASSERT( !m_bPlaying );
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ASSERT( !m_bPlaying );
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