the sound must not already be playing

This commit is contained in:
Glenn Maynard
2005-11-23 18:31:29 +00:00
parent 09bc71b595
commit 8f26a6c2ec
+1 -2
View File
@@ -572,8 +572,7 @@ int RageSound::GetPCM( char *pBuffer, int iSize, int64_t iFrameno )
return iBytesStored;
}
/* Start playing from the current position. If the sound is already
* playing, Stop is called. */
/* Start playing from the current position. */
void RageSound::StartPlaying()
{
ASSERT( !m_bPlaying );