Update /new.
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@@ -2,11 +2,11 @@ local t = Def.ActorFrame {};
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local function UpdateTriangleFrame(self)
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local curBPS = GAMESTATE:GetSongBPS() and GAMESTATE:GetSongBPS() or 1;
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local c = self:GetChildren();
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local auxRate = 6;
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local auxRate = 3;
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--
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c.TriangleFrame:aux( math.mod( c.TriangleFrame:getaux() + ( curBPS * auxRate ), 360) );
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c.TriangleFrame:rotationz( c.TriangleFrame:GetRotationZ() + ( curBPS * 1.5 ) );
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c.TriangleFrame:zoom( 1.125 - ((c.TriangleFrame:getaux() / 360) * 0.5) );
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c.TriangleFrame:rotationz( c.TriangleFrame:GetRotationZ() + ( curBPS * 0.75 ) );
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c.TriangleFrame:zoom( 1.125 - ((c.TriangleFrame:getaux() / 360) * 0.35) );
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-- c.TriangleFrame:x( math.cos( math.rad(c.TriangleFrame:getaux()) ) * 8 );
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-- c.TriangleFrame:y(math.sin( math.rad(c.TriangleFrame:getaux()) ) * 8);
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end;
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