Add 180hz refresh rate
Add 180hz refresh rate
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@@ -649,7 +649,7 @@ static void MovieColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption
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static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
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static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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{
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const int mapping[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
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const int mapping[] = { (int) REFRESH_DEFAULT,60,75,85,100,120,144,165,180,240,360 };
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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MoveMap( sel, pConfOption, ToSel, mapping, ARRAYLEN(mapping) );
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}
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}
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@@ -928,7 +928,7 @@ static void InitializeConfOptions()
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ADD( ConfOption( "CelShadeModels", MovePref<bool>, "Off","On" ) );
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ADD( ConfOption( "CelShadeModels", MovePref<bool>, "Off","On" ) );
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ADD( ConfOption( "SmoothLines", MovePref<bool>, "Off","On" ) );
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ADD( ConfOption( "SmoothLines", MovePref<bool>, "Off","On" ) );
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g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
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g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
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ADD( ConfOption( "RefreshRate", RefreshRate, "Default","|60","|70","|72","|75","|80","|85","|90","|100","|120","|150" ) );
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ADD( ConfOption( "RefreshRate", RefreshRate, "Default","|60","|75","|85","|100","|120","|144","|165","|180","|240","|360" ) );
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g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
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g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
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ADD( ConfOption( "Vsync", MovePref<bool>, "No", "Yes" ) );
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ADD( ConfOption( "Vsync", MovePref<bool>, "No", "Yes" ) );
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g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
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g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS;
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