use GetHoldNote
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+18
-17
@@ -224,7 +224,7 @@ void NoteData::AddHoldNote( HoldNote add )
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// Rework this later.
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for( i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
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{
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HoldNote &other = m_HoldNotes[i];
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HoldNote &other = GetHoldNote(i);
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if( add.m_iTrack == other.m_iTrack && // the tracks correspond
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// they overlap
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(
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@@ -264,7 +264,7 @@ void NoteData::RemoveHoldNote( int iHoldIndex )
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{
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ASSERT( iHoldIndex >= 0 && iHoldIndex < m_iNumHoldNotes );
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HoldNote& hn = m_HoldNotes[iHoldIndex];
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HoldNote& hn = GetHoldNote(iHoldIndex);
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int iHoldStartIndex = BeatToNoteRow(hn.m_fStartBeat);
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@@ -287,7 +287,7 @@ bool NoteData::IsThereANoteAtRow( int iRow ) const
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// There is a tap note at the beginning of every HoldNote start
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//
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// for( int i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
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// if( m_HoldNotes[i].m_iStartIndex == NoteRowToBeatRow(iRow) )
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// if( GetHoldNote(i).m_iStartIndex == NoteRowToBeatRow(iRow) )
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// return true;
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return false;
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@@ -315,8 +315,8 @@ float NoteData::GetFirstBeat()
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}
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for( i=0; i<m_iNumHoldNotes; i++ )
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if( m_HoldNotes[i].m_fStartBeat < fEarliestBeatFoundSoFar )
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fEarliestBeatFoundSoFar = m_HoldNotes[i].m_fStartBeat;
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if( GetHoldNote(i).m_fStartBeat < fEarliestBeatFoundSoFar )
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fEarliestBeatFoundSoFar = GetHoldNote(i).m_fStartBeat;
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if( fEarliestBeatFoundSoFar == MAX_BEATS ) // there are no notes
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@@ -347,8 +347,8 @@ float NoteData::GetLastBeat()
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for( i=0; i<m_iNumHoldNotes; i++ )
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{
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if( m_HoldNotes[i].m_fEndBeat > fOldestBeatFoundSoFar )
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fOldestBeatFoundSoFar = m_HoldNotes[i].m_fEndBeat;
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if( GetHoldNote(i).m_fEndBeat > fOldestBeatFoundSoFar )
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fOldestBeatFoundSoFar = GetHoldNote(i).m_fEndBeat;
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}
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return fOldestBeatFoundSoFar;
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@@ -399,7 +399,7 @@ int NoteData::GetNumHoldNotes( const float fStartBeat, const float fEndBeat )
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for( int i=0; i<m_iNumHoldNotes; i++ )
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{
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HoldNote &hn = m_HoldNotes[i];
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const HoldNote &hn = GetHoldNote(i);
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if( fStartBeat <= hn.m_fStartBeat && hn.m_fEndBeat <= fEndBeat )
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iNumHolds++;
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}
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@@ -441,8 +441,9 @@ void NoteData::CropToLeftSide()
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if( c >= iFirstRightSideColumn )
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{
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// delete this HoldNote by shifting everything down
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// XXX: err, why not just call RemoveHoldNote?
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for( int j=i; j<m_iNumHoldNotes-1; j++ )
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m_HoldNotes[j] = m_HoldNotes[j+1];
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GetHoldNote(j) = GetHoldNote(j+1);
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m_iNumHoldNotes--;
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}
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}
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@@ -475,7 +476,7 @@ void NoteData::CropToRightSide()
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for( int i=m_iNumHoldNotes-1; i>=0; i-- ) // foreach HoldNote
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{
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HoldNote &hn = m_HoldNotes[i];
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HoldNote &hn = GetHoldNote(i);
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if( hn.m_iTrack < iFirstRightSideColumn )
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{
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@@ -484,7 +485,7 @@ void NoteData::CropToRightSide()
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}
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else
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{
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m_HoldNotes[i].m_iTrack -= 4;
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hn.m_iTrack -= 4;
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}
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}
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}
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@@ -494,7 +495,7 @@ void NoteData::RemoveHoldNotes()
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// turn all the HoldNotes into TapNotes
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for( int i=0; i<m_iNumHoldNotes; i++ )
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{
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HoldNote &hn = m_HoldNotes[i];
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const HoldNote &hn = GetHoldNote(i);
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int iIndex = BeatToNoteRow(hn.m_fStartBeat);
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int iCol = hn.m_iTrack;
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@@ -631,7 +632,7 @@ void NoteData::Turn( PlayerOptions::TurnType tt )
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// copy all HoldNotes before copying taps
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for( int i=0; i<this->m_iNumHoldNotes; i++ )
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tempNoteData.AddHoldNote( this->m_HoldNotes[i] );
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tempNoteData.AddHoldNote( this->GetHoldNote(i) );
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this->ConvertHoldNotesTo4s();
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@@ -730,7 +731,7 @@ void NoteData::ConvertHoldNotesTo2sAnd3s()
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// copy HoldNotes into the new structure, but expand them into 2s and 3s
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for( int i=0; i<m_iNumHoldNotes; i++ )
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{
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HoldNote &hn = m_HoldNotes[i];
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const HoldNote &hn = GetHoldNote(i);
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int iHoldStartIndex = clamp(BeatToNoteRow(hn.m_fStartBeat), 0, MAX_TAP_NOTE_ROWS-1);
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int iHoldEndIndex = clamp(BeatToNoteRow(hn.m_fEndBeat), 0, MAX_TAP_NOTE_ROWS-1);
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@@ -777,7 +778,7 @@ void NoteData::ConvertHoldNotesTo4s()
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// copy HoldNotes into the new structure, but expand them into 4s
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for( int i=0; i<m_iNumHoldNotes; i++ )
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{
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HoldNote &hn = m_HoldNotes[i];
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const HoldNote &hn = GetHoldNote(i);
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int iHoldStartIndex = clamp(BeatToNoteRow(hn.m_fStartBeat), 0, MAX_TAP_NOTE_ROWS);
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int iHoldEndIndex = clamp(BeatToNoteRow(hn.m_fEndBeat), 0, MAX_TAP_NOTE_ROWS);
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@@ -959,10 +960,10 @@ void NoteData::LoadTransformedSlidingWindow( NoteData* pOriginal, int iNewNumTra
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pOriginal->Convert4sToHoldNotes();
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for( int i=0; i<pOriginal->m_iNumHoldNotes; i++ )
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{
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const HoldNote& hn = pOriginal->m_HoldNotes[i];
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const HoldNote& hn = pOriginal->GEtHoldNote(i);
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/* Bug here: NoteRowToBeat() may have floating point error,
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* so we need to do an epsilon here. But we can do this in
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* 4s easier anyway ... */
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* 4s easier anyway ... XXX -glenn */
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if( hn.m_fStartBeat < NoteRowToBeat(r) && hn.m_fEndBeat > NoteRowToBeat(r) )
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{
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bHoldCrossesThisMeasure = true;
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