fix this GetNotes overload; the edit menu was ending up using
a different one and getting mixed up
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@@ -642,10 +642,10 @@ void Song::GetNotes( vector<Notes*>& arrayAddTo, NotesType nt, Difficulty dc, in
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arrayAddTo.push_back( m_apNotes[i] );
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arrayAddTo.push_back( m_apNotes[i] );
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}
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}
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Notes* Song::GetNotes( NotesType nt, Difficulty dc ) const
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Notes* Song::GetNotes( NotesType nt, Difficulty dc, bool bIncludeAutoGen ) const
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{
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{
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vector<Notes*> vNotes;
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vector<Notes*> vNotes;
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GetNotes( vNotes, nt, dc );
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GetNotes( vNotes, nt, dc, -1, -1, "", bIncludeAutoGen );
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if( vNotes.size() == 0 )
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if( vNotes.size() == 0 )
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return NULL;
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return NULL;
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else
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else
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@@ -206,7 +206,7 @@ public:
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bool SongHasNotesType( NotesType nt ) const;
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bool SongHasNotesType( NotesType nt ) const;
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bool SongHasNotesTypeAndDifficulty( NotesType nt, Difficulty dc ) const;
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bool SongHasNotesTypeAndDifficulty( NotesType nt, Difficulty dc ) const;
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void GetNotes( vector<Notes*>& arrayAddTo, NotesType nt, Difficulty dc = DIFFICULTY_INVALID, int iMeterLow = -1, int iMeterHigh = -1, CString sDescription = "", bool bIncludeAutoGen = true ) const;
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void GetNotes( vector<Notes*>& arrayAddTo, NotesType nt, Difficulty dc = DIFFICULTY_INVALID, int iMeterLow = -1, int iMeterHigh = -1, CString sDescription = "", bool bIncludeAutoGen = true ) const;
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Notes* GetNotes( NotesType nt, Difficulty dc ) const;
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Notes* GetNotes( NotesType nt, Difficulty dc, bool bIncludeAutoGen = true ) const;
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Notes* GetNotes( NotesType nt, int iMeterLow, int iMeterHigh ) const;
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Notes* GetNotes( NotesType nt, int iMeterLow, int iMeterHigh ) const;
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Notes* GetNotes( NotesType nt, CString sDescription ) const;
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Notes* GetNotes( NotesType nt, CString sDescription ) const;
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Notes* GetClosestNotes( NotesType nt, Difficulty dc ) const;
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Notes* GetClosestNotes( NotesType nt, Difficulty dc ) const;
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