add TapNote SubType instead of a bool for rolls
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@@ -541,7 +541,7 @@ void NoteDisplay::DrawHoldTopCap( const TapNote& tn, int iCol, int iRow, bool bI
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//
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StripBuffer queue;
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Sprite* pSprTopCap = GetHoldTopCapSprite( NoteRowToBeat(iRow), tn.bIsRoll, bIsBeingHeld );
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Sprite* pSprTopCap = GetHoldTopCapSprite( NoteRowToBeat(iRow), tn.subType == TapNote::hold_head_roll, bIsBeingHeld );
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pSprTopCap->SetZoom( ArrowEffects::GetZoom( m_pPlayerState ) );
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@@ -630,7 +630,7 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, int iRow, bool bIsB
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//
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StripBuffer queue;
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Sprite* pSprBody = GetHoldBodySprite( NoteRowToBeat(iRow), tn.bIsRoll, bIsBeingHeld );
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Sprite* pSprBody = GetHoldBodySprite( NoteRowToBeat(iRow), tn.subType == TapNote::hold_head_roll, bIsBeingHeld );
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pSprBody->SetZoom( ArrowEffects::GetZoom( m_pPlayerState ) );
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@@ -728,7 +728,7 @@ void NoteDisplay::DrawHoldBottomCap( const TapNote& tn, int iCol, int iRow, bool
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//
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StripBuffer queue;
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Sprite* pBottomCap = GetHoldBottomCapSprite( NoteRowToBeat(iRow), tn.bIsRoll, bIsBeingHeld );
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Sprite* pBottomCap = GetHoldBottomCapSprite( NoteRowToBeat(iRow), tn.subType == TapNote::hold_head_roll, bIsBeingHeld );
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pBottomCap->SetZoom( ArrowEffects::GetZoom( m_pPlayerState ) );
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@@ -810,7 +810,7 @@ void NoteDisplay::DrawHoldTail( const TapNote& tn, int iCol, int iRow, bool bIsB
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//
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// Draw the tail
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//
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Actor* pSprTail = GetHoldTailActor( NoteRowToBeat(iRow), tn.bIsRoll, bIsBeingHeld );
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Actor* pSprTail = GetHoldTailActor( NoteRowToBeat(iRow), tn.subType == TapNote::hold_head_roll, bIsBeingHeld );
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pSprTail->SetZoom( ArrowEffects::GetZoom( m_pPlayerState ) );
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@@ -864,7 +864,7 @@ void NoteDisplay::DrawHoldHead( const TapNote& tn, int iCol, int iRow, bool bIsB
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//
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// Draw the head
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//
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Actor* pActor = GetHoldHeadActor( NoteRowToBeat(iRow), tn.bIsRoll, bIsBeingHeld );
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Actor* pActor = GetHoldHeadActor( NoteRowToBeat(iRow), tn.subType == TapNote::hold_head_roll, bIsBeingHeld );
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pActor->SetZoom( ArrowEffects::GetZoom( m_pPlayerState ) );
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