position Scroller items with a Lua function
add ActorFrame::m_bDrawByZPosition
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@@ -56,8 +56,7 @@ protected:
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ThemeMetric<bool> SHOW_SCROLLER;
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ThemeMetric<float> SCROLLER_SECONDS_PER_ITEM;
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ThemeMetric<float> SCROLLER_NUM_ITEMS_TO_DRAW;
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ThemeMetric<float> SCROLLER_SPACING_X;
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ThemeMetric<float> SCROLLER_SPACING_Y;
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ThemeMetric<CString> SCROLLER_TRANSFORM;
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ThemeMetric<CString> DEFAULT_CHOICE;
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int m_Next[NUM_MENU_DIRS][MAX_CHOICES];
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