pass TapNote to GhostArrowRow::SetHoldShowing
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@@ -5,6 +5,7 @@
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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#include "NoteTypes.h"
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class PlayerState;
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@@ -20,7 +21,7 @@ public:
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void DidTapNote( int iCol, TapNoteScore tns, bool bBright );
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void DidHoldNote( int iCol, HoldNoteScore hns, bool bBright );
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void SetHoldShowing( int iCol );
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void SetHoldShowing( int iCol, const TapNote &tn );
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protected:
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float m_fYReverseOffsetPixels;
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