diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index cc800e43cb..d3680ffe05 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -2418,14 +2418,6 @@ void ScreenEdit::TransitionEditState( EditState em ) // Load the player's default PlayerOptions. GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks(); - switch( em ) - { - case STATE_RECORDING: - case STATE_RECORDING_PAUSED: - PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_fScrolls, PlayerOptions::SCROLL_CENTERED, 1.0f ); - break; - } - // Snap to current options. GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.SetCurrentToLevel( ModsLevel_Stage ); }