use FOREACH_GameController
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@@ -72,7 +72,7 @@ void ScreenMapControllers::Init()
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// header row
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{
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for( int c=0; c<MAX_GAME_CONTROLLERS; c++ )
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FOREACH_GameController( c )
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{
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BitmapText &text = m_textLabel[c];
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text.LoadFromFont( THEME->GetPathF("Common","title") );
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@@ -115,7 +115,7 @@ void ScreenMapControllers::Init()
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m_Line[iRow].AddChild( pSecondary );
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}
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for( int c=0; c<MAX_GAME_CONTROLLERS; c++ )
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FOREACH_GameController( c )
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{
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for( int s=0; s<NUM_SHOWN_GAME_TO_DEVICE_SLOTS; s++ )
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{
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