Avoid checking for bHoldNoteBeginsOnThisBeat if the note skin doesn't

really need it.
This commit is contained in:
Glenn Maynard
2005-01-22 05:00:33 +00:00
parent 97ddc053d1
commit 8e564b0def
3 changed files with 20 additions and 8 deletions
+2
View File
@@ -24,6 +24,8 @@ public:
void DrawActor( Actor* pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting );
void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels );
void DrawHold( const HoldNote& hn, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels );
bool DrawHoldHeadForTapsOnSameRow() const;
protected:
void SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor );