Avoid checking for bHoldNoteBeginsOnThisBeat if the note skin doesn't
really need it.
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@@ -344,6 +344,11 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, CString No
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}
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}
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bool NoteDisplay::DrawHoldHeadForTapsOnSameRow() const
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{
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return cache->m_bDrawHoldHeadForTapsOnSameRow;
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}
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void NoteDisplay::Update( float fDeltaTime )
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{
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/* This function is static: it's called once per game loop, not once per
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