Remove unneeded check.
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@@ -100,14 +100,6 @@ static void SetPalette( unsigned TexResource )
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/* Load it. */
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/* Load it. */
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#ifndef _XBOX
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#ifndef _XBOX
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TexturePalette& pal = g_TexResourceToTexturePalette[TexResource];
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TexturePalette& pal = g_TexResourceToTexturePalette[TexResource];
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// Cards that don't support palettes with alpha will crash unless
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// all entires have full alpha.
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// XXX: Since we disable FMT_PAL in SupportsTextureFormat, can we remove this? -glenn
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if( ! (g_DeviceCaps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) )
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for(int j=0; j<256; j++)
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pal.p[j].peFlags = 255;
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g_pd3dDevice->SetPaletteEntries( iPalIndex, pal.p );
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g_pd3dDevice->SetPaletteEntries( iPalIndex, pal.p );
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#else
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#else
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ASSERT(0);
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ASSERT(0);
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