No cheating.
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@@ -2382,7 +2382,7 @@ void Player::RandomizeNotes( int iNoteRow )
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void Player::HandleTapRowScore( unsigned row )
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void Player::HandleTapRowScore( unsigned row )
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{
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{
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bool bNoCheating = 0;//true;
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bool bNoCheating = true;
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#ifdef DEBUG
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#ifdef DEBUG
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bNoCheating = false;
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bNoCheating = false;
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#endif
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#endif
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@@ -2525,15 +2525,15 @@ void Player::HandleHoldScore( const TapNote &tn )
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{
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{
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HoldNoteScore holdScore = tn.HoldResult.hns;
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HoldNoteScore holdScore = tn.HoldResult.hns;
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TapNoteScore tapScore = tn.result.tns;
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TapNoteScore tapScore = tn.result.tns;
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bool NoCheating = 0;//true;
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bool bNoCheating = true;
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#ifdef DEBUG
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#ifdef DEBUG
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NoCheating = false;
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bNoCheating = false;
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#endif
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#endif
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if( GAMESTATE->m_bDemonstrationOrJukebox )
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if( GAMESTATE->m_bDemonstrationOrJukebox )
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NoCheating = false;
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bNoCheating = false;
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// don't accumulate points if AutoPlay is on.
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// don't accumulate points if AutoPlay is on.
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if( NoCheating && m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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if( bNoCheating && m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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return;
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return;
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if( m_pPrimaryScoreKeeper )
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if( m_pPrimaryScoreKeeper )
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