some s/GetSize/size/
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@@ -22,7 +22,7 @@ void ActorFrame::AddChild( Actor* pActor)
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void ActorFrame::DrawPrimitives()
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{
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// draw all sub-ActorFrames while we're in the ActorFrame's local coordinate space
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for( int i=0; i<m_SubActors.GetSize(); i++ ) {
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for( unsigned i=0; i<m_SubActors.size(); i++ ) {
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m_SubActors[i]->Draw();
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}
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}
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@@ -36,7 +36,7 @@ void ActorFrame::Update( float fDeltaTime )
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// update all sub-Actors
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for( int i=0; i<m_SubActors.GetSize(); i++ )
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->Update(fDeltaTime);
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}
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@@ -46,6 +46,6 @@ void ActorFrame::SetDiffuse( RageColor c )
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Actor::SetDiffuse( c );
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// set all sub-Actors
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for( int i=0; i<m_SubActors.GetSize(); i++ )
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->SetDiffuse(c );
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}
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