remove WorkoutStepsType
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@@ -105,19 +105,6 @@ void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
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ASSERT( pTrail );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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switch( pWorkout->m_WorkoutStepsType )
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{
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DEFAULT_FAIL(pWorkout->m_WorkoutStepsType);
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case WorkoutStepsType_NormalSteps:
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_LITTLE, false );
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_NOHANDS, false );
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break;
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case WorkoutStepsType_WorkoutSteps:
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_LITTLE, true );
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_NOHANDS, true );
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break;
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}
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
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GAMESTATE->m_bSideIsJoined[0] = true;
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GAMESTATE->SetCurrentStyle( pStyle );
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