From 8df1290603986152ebaf17b0fbd71d4a636e8bfc Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 21 Mar 2005 05:16:52 +0000 Subject: [PATCH] for easier debugging --- stepmania/src/ActorFrame.cpp | 5 ++++- stepmania/src/ScreenWithMenuElements.cpp | 3 +++ 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ActorFrame.cpp b/stepmania/src/ActorFrame.cpp index eb79140b45..040925d3c9 100644 --- a/stepmania/src/ActorFrame.cpp +++ b/stepmania/src/ActorFrame.cpp @@ -198,7 +198,10 @@ void ActorFrame::Update( float fDeltaTime ) // update all sub-Actors for( vector::iterator it=m_SubActors.begin(); it!=m_SubActors.end(); it++ ) - (*it)->Update(fDeltaTime); + { + Actor *pActor = *it; + pActor->Update(fDeltaTime); + } } #define PropagateActorFrameCommand( cmd, type ) \ diff --git a/stepmania/src/ScreenWithMenuElements.cpp b/stepmania/src/ScreenWithMenuElements.cpp index 1389e11655..6b54fd6df3 100644 --- a/stepmania/src/ScreenWithMenuElements.cpp +++ b/stepmania/src/ScreenWithMenuElements.cpp @@ -98,14 +98,17 @@ void ScreenWithMenuElements::Init() SET_XY_AND_ON_COMMAND( m_sprOverlay ); this->AddChild( m_sprOverlay ); + m_In.SetName( "In" ); m_In.Load( THEME->GetPathB(m_sName,"in") ); m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS ); this->AddChild( &m_In ); + m_Out.SetName( "Out" ); m_Out.Load( THEME->GetPathB(m_sName,"out") ); m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS ); this->AddChild( &m_Out ); + m_Cancel.SetName( "Cancel" ); m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") ); m_Cancel.SetDrawOrder( DRAW_ORDER_TRANSITIONS ); this->AddChild( &m_Cancel );