only persist a subset of options that players would want to use for every song. When players turn on tricky options for the last song, they often forget to turn all of the tricky stuff off again in the next game.
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@@ -396,7 +396,7 @@ void GameState::SaveCurrentSettingsToProfile( PlayerNumber pn )
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Profile* pProfile = PROFILEMAN->GetProfile(pn);
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pProfile->m_bUsingProfileDefaultModifiers = true;
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pProfile->m_sDefaultModifiers = m_PlayerOptions[pn].GetString();
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pProfile->m_sDefaultModifiers = m_PlayerOptions[pn].GetSavedPrefsString();
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if( IsSongSort(m_SortOrder) )
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pProfile->m_SortOrder = m_SortOrder;
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if( m_PreferredDifficulty[pn] != DIFFICULTY_INVALID )
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