only persist a subset of options that players would want to use for every song. When players turn on tricky options for the last song, they often forget to turn all of the tricky stuff off again in the next game.

This commit is contained in:
Chris Danford
2004-08-29 09:19:11 +00:00
parent 87579e8a57
commit 8dcd4d93bb
3 changed files with 16 additions and 1 deletions
+1 -1
View File
@@ -396,7 +396,7 @@ void GameState::SaveCurrentSettingsToProfile( PlayerNumber pn )
Profile* pProfile = PROFILEMAN->GetProfile(pn);
pProfile->m_bUsingProfileDefaultModifiers = true;
pProfile->m_sDefaultModifiers = m_PlayerOptions[pn].GetString();
pProfile->m_sDefaultModifiers = m_PlayerOptions[pn].GetSavedPrefsString();
if( IsSongSort(m_SortOrder) )
pProfile->m_SortOrder = m_SortOrder;
if( m_PreferredDifficulty[pn] != DIFFICULTY_INVALID )