UpdateText is used when the focus changes, so call it from
SetChoiceInRowWithFocus.
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@@ -1102,11 +1102,6 @@ void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDe
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}
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}
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/* For "long row-style" rows, update the text on screen to contain the newly-
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* focused options. */
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FOREACH_HumanPlayer( p )
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m_pRows[iRow]->UpdateText( p );
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// XXX: What was this NAV_THREE_KEY_MENU special case for?
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if( bOneChanged )
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// if( m_OptionsNavigation != NAV_THREE_KEY_MENU )
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