From 8d8e707347dc8a1413de99a3bf55ecf78065de9a Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Wed, 15 Aug 2007 06:20:23 +0000 Subject: [PATCH] This code is very strange, but all of the actors need to have their commands loaded since these were what were missing Off commands. --- stepmania/src/ScreenNetSelectBase.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/stepmania/src/ScreenNetSelectBase.cpp b/stepmania/src/ScreenNetSelectBase.cpp index 32327e1aec..765480d694 100644 --- a/stepmania/src/ScreenNetSelectBase.cpp +++ b/stepmania/src/ScreenNetSelectBase.cpp @@ -184,8 +184,6 @@ void ScreenNetSelectBase::UpdateUsers() for( unsigned i=0; i< m_textUsers.size(); i++) this->RemoveChild( &m_textUsers[i] ); - unsigned oldUsers = m_textUsers.size(); - m_textUsers.clear(); m_textUsers.resize( NSMAN->m_ActivePlayer.size() ); @@ -206,11 +204,8 @@ void ScreenNetSelectBase::UpdateUsers() tY = USERS_Y; m_textUsers[i].SetXY( tX, tY ); - if ( i > oldUsers ) - { - LOAD_ALL_COMMANDS( m_textUsers[i] ); - ON_COMMAND( m_textUsers[i] ); - } + ActorUtil::LoadAllCommands( m_textUsers[i], m_sName ); + ActorUtil::OnCommand( m_textUsers[i] ); m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] ); m_textUsers[i].RunCommands( THEME->GetMetricA( m_sName,