push ScreenSaveSync instead of making it a separate screen. Simplifies branching.
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@@ -117,7 +117,6 @@ static void RevertSyncChanges( void* pThrowAway )
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GAMESTATE->RevertSyncChanges();
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}
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REGISTER_SCREEN_CLASS( ScreenSaveSync );
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void ScreenSaveSync::Init()
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{
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ScreenPrompt::Init();
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@@ -131,10 +130,10 @@ void ScreenSaveSync::Init()
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NULL );
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}
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void ScreenSaveSync::PromptSaveSync()
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void ScreenSaveSync::PromptSaveSync( ScreenMessage sm )
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{
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ScreenPrompt::Prompt(
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SM_None,
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sm,
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GetPromptText(),
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PROMPT_YES_NO,
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ANSWER_YES,
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