push ScreenSaveSync instead of making it a separate screen. Simplifies branching.

This commit is contained in:
Chris Danford
2006-02-04 20:14:04 +00:00
parent 2500f55e91
commit 8d584de037
7 changed files with 41 additions and 51 deletions
+23 -14
View File
@@ -52,16 +52,17 @@
#include "XmlFile.h"
#include "Background.h"
#include "Foreground.h"
#include "ScreenSaveSync.h"
//
// Defines
//
#define SHOW_LIFE_METER_FOR_DISABLED_PLAYERS THEME->GetMetricB(m_sName,"ShowLifeMeterForDisabledPlayers")
#define EVAL_ON_FAIL THEME->GetMetricB(m_sName,"ShowEvaluationOnFail")
#define SHOW_SCORE_IN_RAVE THEME->GetMetricB(m_sName,"ShowScoreInRave")
#define SONG_POSITION_METER_WIDTH THEME->GetMetricF(m_sName,"SongPositionMeterWidth")
#define PLAYER_X( sName, styleType ) THEME->GetMetricF(m_sName,ssprintf("Player%s%sX",sName.c_str(),StyleTypeToString(styleType).c_str()))
#define STOP_COURSE_EARLY THEME->GetMetricB(m_sName,"StopCourseEarly") // evaluate this every time it's used
#define EVAL_ON_FAIL THEME->GetMetricB(m_sName,"ShowEvaluationOnFail")
#define SHOW_SCORE_IN_RAVE THEME->GetMetricB(m_sName,"ShowScoreInRave")
#define SONG_POSITION_METER_WIDTH THEME->GetMetricF(m_sName,"SongPositionMeterWidth")
#define PLAYER_X( sName, styleType ) THEME->GetMetricF(m_sName,ssprintf("Player%s%sX",sName.c_str(),StyleTypeToString(styleType).c_str()))
#define STOP_COURSE_EARLY THEME->GetMetricB(m_sName,"StopCourseEarly") // evaluate this every time it's used
static ThemeMetric<float> INITIAL_BACKGROUND_BRIGHTNESS ("ScreenGameplay","InitialBackgroundBrightness");
static ThemeMetric<float> SECONDS_BETWEEN_COMMENTS ("ScreenGameplay","SecondsBetweenComments");
@@ -72,15 +73,15 @@ AutoScreenMessage( SM_PlayGo )
AutoScreenMessage( SM_LoadNextSong )
AutoScreenMessage( SM_StartLoadingNextSong )
// received while STATE_OUTRO
AutoScreenMessage( SM_GoToScreenAfterBack )
AutoScreenMessage( SM_DoPrevScreen )
AutoScreenMessage( SM_DoNextScreen )
// received while STATE_INTRO
AutoScreenMessage( SM_StartHereWeGo )
AutoScreenMessage( SM_StopHereWeGo )
static Preference<float> g_fNetStartOffset( "NetworkStartOffset", -3.0 );
static Preference<float> g_fNetStartOffset( "NetworkStartOffset", -3.0 );
PlayerInfo::PlayerInfo()
@@ -2075,7 +2076,7 @@ void ScreenGameplay::BeginBackingOutFromGameplay()
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
SCREENMAN->PostMessageToTopScreen( SM_BeginFailed, 0 );
else
m_Cancel.StartTransitioning( SM_GoToScreenAfterBack );
m_Cancel.StartTransitioning( SM_DoPrevScreen );
}
void ScreenGameplay::AbortGiveUp( bool bShowText )
@@ -2400,7 +2401,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
TweenOffScreen();
m_Out.StartTransitioning( SM_GoToNextScreen );
m_Out.StartTransitioning( SM_DoNextScreen );
// do they deserve an extra stage?
if( GAMESTATE->HasEarnedExtraStage() )
@@ -2491,20 +2492,28 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
int iDamageLevel = SM-SM_BattleDamageLevel1+1;
PlayAnnouncer( ssprintf("gameplay battle damage level%d",iDamageLevel), 3 );
}
else if( SM == SM_GoToScreenAfterBack )
else if( SM == SM_DoPrevScreen )
{
SongFinished();
StageFinished( true );
GAMESTATE->CancelStage();
HandleScreenMessage( SM_GoToPrevScreen );
if( GAMESTATE->IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync( SM_GoToPrevScreen );
else
HandleScreenMessage( SM_GoToPrevScreen );
}
else if( SM == SM_GoToNextScreen )
else if( SM == SM_DoNextScreen )
{
SongFinished();
StageFinished( false );
//SaveRecordedResults();
if( GAMESTATE->IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync( SM_GoToNextScreen );
else
HandleScreenMessage( SM_GoToNextScreen );
}
else if( SM == SM_GainFocus )
{
@@ -2523,7 +2532,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
m_pSoundMusic->StopPlaying();
m_soundAssistTick.StopPlaying(); /* Stop any queued assist ticks. */
TweenOffScreen();
m_Failed.StartTransitioning( SM_GoToNextScreen );
m_Failed.StartTransitioning( SM_DoNextScreen );
// show the survive time if extra stage
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )